Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-11-16 21:10:30 +01:00
Fire PlayerSettingsChangedEvent event when PlayerSettings are provided in the Configuration phase (#1118)
Dieser Commit ist enthalten in:
Ursprung
f87b05a487
Commit
2e8ef8b2ca
@ -87,7 +87,7 @@ public class ClientConfigSessionHandler implements MinecraftSessionHandler {
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@Override
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@Override
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public boolean handle(ClientSettings packet) {
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public boolean handle(ClientSettings packet) {
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player.setClientSettingsPacket(packet);
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player.setClientSettings(packet);
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return true;
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return true;
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}
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}
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@ -186,7 +186,7 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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@Override
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@Override
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public boolean handle(ClientSettings packet) {
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public boolean handle(ClientSettings packet) {
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player.setPlayerSettings(packet);
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player.setClientSettings(packet);
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VelocityServerConnection serverConnection = player.getConnectedServer();
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VelocityServerConnection serverConnection = player.getConnectedServer();
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if (serverConnection == null) {
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if (serverConnection == null) {
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// No server connection yet, probably transitioning.
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// No server connection yet, probably transitioning.
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@ -282,12 +282,14 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player,
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return settings != null;
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return settings != null;
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}
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}
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public void setClientSettingsPacket(ClientSettings clientSettingsPacket) {
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/**
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* Sets player settings.
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*
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* @param clientSettingsPacket the player settings packet
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*/
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public void setClientSettings(final ClientSettings clientSettingsPacket) {
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this.clientSettingsPacket = clientSettingsPacket;
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this.clientSettingsPacket = clientSettingsPacket;
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}
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final ClientSettingsWrapper cs = new ClientSettingsWrapper(clientSettingsPacket);
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void setPlayerSettings(ClientSettings settings) {
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ClientSettingsWrapper cs = new ClientSettingsWrapper(settings);
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this.settings = cs;
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this.settings = cs;
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server.getEventManager().fireAndForget(new PlayerSettingsChangedEvent(this, cs));
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server.getEventManager().fireAndForget(new PlayerSettingsChangedEvent(this, cs));
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}
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}
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