Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-11-17 05:20:14 +01:00
Add support for server-side backpressure
Dieser Commit ist enthalten in:
Ursprung
7329d165f6
Commit
2a1e83902d
@ -195,6 +195,8 @@ public class MinecraftConnection extends ChannelInboundHandlerAdapter {
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public void write(Object msg) {
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public void write(Object msg) {
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if (channel.isActive()) {
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if (channel.isActive()) {
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channel.writeAndFlush(msg, channel.voidPromise());
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channel.writeAndFlush(msg, channel.voidPromise());
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} else {
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ReferenceCountUtil.release(msg);
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}
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}
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}
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}
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@ -205,6 +207,8 @@ public class MinecraftConnection extends ChannelInboundHandlerAdapter {
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public void delayedWrite(Object msg) {
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public void delayedWrite(Object msg) {
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if (channel.isActive()) {
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if (channel.isActive()) {
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channel.write(msg, channel.voidPromise());
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channel.write(msg, channel.voidPromise());
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} else {
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ReferenceCountUtil.release(msg);
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}
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}
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}
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}
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@ -28,6 +28,7 @@ import com.velocitypowered.proxy.protocol.util.PluginMessageUtil;
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import io.netty.buffer.ByteBuf;
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import io.netty.buffer.ByteBuf;
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import io.netty.buffer.ByteBufUtil;
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import io.netty.buffer.ByteBufUtil;
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import io.netty.buffer.Unpooled;
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import io.netty.buffer.Unpooled;
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import io.netty.channel.Channel;
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import io.netty.handler.timeout.ReadTimeoutException;
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import io.netty.handler.timeout.ReadTimeoutException;
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import java.util.Collection;
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import java.util.Collection;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.LogManager;
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@ -284,4 +285,11 @@ public class BackendPlaySessionHandler implements MinecraftSessionHandler {
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}
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}
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}
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}
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}
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}
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@Override
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public void writabilityChanged() {
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Channel serverChan = serverConn.ensureConnected().getChannel();
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boolean writable = serverChan.isWritable();
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playerConnection.setAutoReading(writable);
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}
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}
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}
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@ -300,7 +300,7 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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boolean writable = player.getConnection().getChannel().isWritable();
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boolean writable = player.getConnection().getChannel().isWritable();
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if (!writable) {
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if (!writable) {
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// We might have packets queued for the server, so flush them now to free up memory.
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// We might have packets queued from the server, so flush them now to free up memory.
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player.getConnection().flush();
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player.getConnection().flush();
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}
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}
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