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Mirror von https://github.com/PaperMC/Velocity.git synchronisiert 2024-09-29 06:30:16 +02:00

Add default config again. Closes #12

Dieser Commit ist enthalten in:
Andrew Steinborn 2018-08-05 16:12:16 -04:00
Ursprung 4e64b04464
Commit 23a6488a39
2 geänderte Dateien mit 42 neuen und 1 gelöschten Zeilen

2
.gitignore vendored
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@ -121,4 +121,4 @@ gradle-app.setting
# Other trash
logs/
velocity.toml
/velocity.toml

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@ -0,0 +1,41 @@
# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.
bind = "0.0.0.0:25577"
# What should be the MOTD? Legacy color codes and JSON are accepted.
motd = "&3A Velocity Server"
# What should we display for the maximum number of players? (Velocity does not support a cap
# on the number of players online.)
show-max-players = 500
# Should we authenticate players with Mojang? By default, this is on.
online-mode = true
# Should we forward IP addresses and other data to backend servers?
# Available options:
# - "none": No forwarding will be done. All players will appear to be connecting from the proxy
# and will have offline-mode UUIDs.
# - "legacy": Forward player IPs and UUIDs in BungeeCord-compatible fashion. Use this if you run
# servers using Minecraft 1.12 or lower.
# - "modern": Forward player IPs and UUIDs as part of the login process using Velocity's native
# forwarding. Only applicable for Minecraft 1.13 or higher.
ip-forwarding = "modern"
[servers]
# Configure your servers here.
lobby = "127.0.0.1:30066"
factions = "127.0.0.1:30067"
minigames = "127.0.0.1:30068"
# In what order we should try servers when a player logs in or is kicked from a server.
try = [
"lobby"
]
[advanced]
# How large a Minecraft packet has to be before we compress it. Setting this to zero will compress all packets, and
# setting it to -1 will disable compression entirely.
compression-threshold = 1024
# How much compression should be done (from 0-9). The default is -1, which uses zlib's default level of 6.
compression-level = -1