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Mirror von https://github.com/PaperMC/Velocity.git synchronisiert 2024-11-17 05:20:14 +01:00

Fire ServerConnectedEvent and delay setting the server.

For ViaVersion
Dieser Commit ist enthalten in:
Andrew Steinborn 2018-10-23 13:49:50 -04:00
Ursprung fcef623847
Commit 174cd4659b
2 geänderte Dateien mit 7 neuen und 4 gelöschten Zeilen

Datei anzeigen

@ -27,7 +27,6 @@ public class BackendPlaySessionHandler implements MinecraftSessionHandler {
@Override @Override
public void activated() { public void activated() {
server.getEventManager().fireAndForget(new ServerConnectedEvent(serverConn.getPlayer(), serverConn.getServer()));
serverConn.getServer().addPlayer(serverConn.getPlayer()); serverConn.getServer().addPlayer(serverConn.getPlayer());
} }

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@ -1,5 +1,6 @@
package com.velocitypowered.proxy.connection.backend; package com.velocitypowered.proxy.connection.backend;
import com.velocitypowered.api.event.player.ServerConnectedEvent;
import com.velocitypowered.api.proxy.ConnectionRequestBuilder; import com.velocitypowered.api.proxy.ConnectionRequestBuilder;
import com.velocitypowered.api.util.GameProfile; import com.velocitypowered.api.util.GameProfile;
import com.velocitypowered.proxy.VelocityServer; import com.velocitypowered.proxy.VelocityServer;
@ -103,9 +104,12 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
existingConnection.disconnect(); existingConnection.disconnect();
} }
server.getEventManager().fire(new ServerConnectedEvent(serverConn.getPlayer(), serverConn.getServer()))
.whenCompleteAsync((x, error) -> {
resultFuture.complete(ConnectionRequestResults.SUCCESSFUL); resultFuture.complete(ConnectionRequestResults.SUCCESSFUL);
serverConn.getConnection().setSessionHandler(new BackendPlaySessionHandler(server, serverConn)); serverConn.getConnection().setSessionHandler(new BackendPlaySessionHandler(server, serverConn));
serverConn.getPlayer().setConnectedServer(serverConn); serverConn.getPlayer().setConnectedServer(serverConn);
}, serverConn.getConnection().eventLoop());
return true; return true;
} }