3
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Mirror von https://github.com/PaperMC/Velocity.git synchronisiert 2024-12-23 23:00:35 +01:00

Merge branch 'dev/1.1.0' into decode-multiple

Dieser Commit ist enthalten in:
Andrew Steinborn 2020-06-03 12:13:34 -04:00
Commit 042a9df4f1
3 geänderte Dateien mit 36 neuen und 9 gelöschten Zeilen

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@ -3,5 +3,6 @@ package com.velocitypowered.proxy.config;
public enum PlayerInfoForwarding {
NONE,
LEGACY,
BUNGEEGUARD,
MODERN
}

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@ -65,18 +65,21 @@ public class VelocityConfiguration extends AnnotatedConfig implements ProxyConfi
@Comment({
"Should we forward IP addresses and other data to backend servers?",
"Available options:",
"- \"none\": No forwarding will be done. All players will appear to be connecting from the",
" proxy and will have offline-mode UUIDs.",
"- \"legacy\": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this if",
" you run servers using Minecraft 1.12 or lower.",
"- \"modern\": Forward player IPs and UUIDs as part of the login process using Velocity's ",
" native forwarding. Only applicable for Minecraft 1.13 or higher."
"- \"none\": No forwarding will be done. All players will appear to be connecting",
" from the proxy and will have offline-mode UUIDs.",
"- \"legacy\": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this",
" if you run servers using Minecraft 1.12 or lower.",
"- \"bungeeguard\": Forward player IPs and UUIDs in a format supported by the BungeeGuard",
" plugin. Use this if you run servers using Minecraft 1.12 or lower, and are",
" unable to implement network level firewalling (on a shared host).",
"- \"modern\": Forward player IPs and UUIDs as part of the login process using",
" Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher."
})
@ConfigKey("player-info-forwarding-mode")
private PlayerInfoForwarding playerInfoForwardingMode = PlayerInfoForwarding.NONE;
@StringAsBytes
@Comment("If you are using modern IP forwarding, configure an unique secret here.")
@Comment("If you are using modern or BungeeGuard IP forwarding, configure an unique secret here.")
@ConfigKey("forwarding-secret")
private byte[] forwardingSecret = generateRandomString(12).getBytes(StandardCharsets.UTF_8);
@ -193,6 +196,7 @@ public class VelocityConfiguration extends AnnotatedConfig implements ProxyConfi
+ "from the proxy and will have offline-mode UUIDs.");
break;
case MODERN:
case BUNGEEGUARD:
if (forwardingSecret == null || forwardingSecret.length == 0) {
logger.error("You don't have a forwarding secret set. This is required for security.");
valid = false;

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@ -5,10 +5,12 @@ import static com.velocitypowered.proxy.connection.forge.legacy.LegacyForgeConst
import static com.velocitypowered.proxy.network.Connections.HANDLER;
import com.google.common.base.Preconditions;
import com.google.common.collect.ImmutableList;
import com.velocitypowered.api.network.ProtocolVersion;
import com.velocitypowered.api.proxy.ServerConnection;
import com.velocitypowered.api.proxy.messages.ChannelIdentifier;
import com.velocitypowered.api.proxy.server.ServerInfo;
import com.velocitypowered.api.util.GameProfile.Property;
import com.velocitypowered.proxy.VelocityServer;
import com.velocitypowered.proxy.config.PlayerInfoForwarding;
import com.velocitypowered.proxy.connection.ConnectionTypes;
@ -24,7 +26,10 @@ import com.velocitypowered.proxy.server.VelocityRegisteredServer;
import io.netty.buffer.ByteBuf;
import io.netty.buffer.Unpooled;
import io.netty.channel.ChannelFutureListener;
import java.nio.charset.StandardCharsets;
import java.util.List;
import java.util.concurrent.CompletableFuture;
import java.util.function.UnaryOperator;
import org.checkerframework.checker.nullness.qual.Nullable;
public class VelocityServerConnection implements MinecraftConnectionAssociation, ServerConnection {
@ -88,7 +93,7 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
return result;
}
private String createLegacyForwardingAddress() {
private String createLegacyForwardingAddress(UnaryOperator<List<Property>> propertiesTransform) {
// BungeeCord IP forwarding is simply a special injection after the "address" in the handshake,
// separated by \0 (the null byte). In order, you send the original host, the player's IP, their
// UUID (undashed), and if you are in online-mode, their login properties (from Mojang).
@ -99,10 +104,24 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
.append('\0')
.append(proxyPlayer.getGameProfile().getUndashedId())
.append('\0');
GSON.toJson(proxyPlayer.getGameProfile().getProperties(), data);
GSON.toJson(propertiesTransform.apply(proxyPlayer.getGameProfile().getProperties()), data);
return data.toString();
}
private String createLegacyForwardingAddress() {
return createLegacyForwardingAddress(UnaryOperator.identity());
}
private String createBungeeGuardForwardingAddress(byte[] forwardingSecret) {
// Append forwarding secret as a BungeeGuard token.
Property property = new Property("bungeeguard-token",
new String(forwardingSecret, StandardCharsets.UTF_8), "");
return createLegacyForwardingAddress(properties -> ImmutableList.<Property>builder()
.addAll(properties)
.add(property)
.build());
}
private void startHandshake() {
final MinecraftConnection mc = ensureConnected();
PlayerInfoForwarding forwardingMode = server.getConfiguration().getPlayerInfoForwardingMode();
@ -114,6 +133,9 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
handshake.setProtocolVersion(protocolVersion);
if (forwardingMode == PlayerInfoForwarding.LEGACY) {
handshake.setServerAddress(createLegacyForwardingAddress());
} else if (forwardingMode == PlayerInfoForwarding.BUNGEEGUARD) {
byte[] secret = server.getConfiguration().getForwardingSecret();
handshake.setServerAddress(createBungeeGuardForwardingAddress(secret));
} else if (proxyPlayer.getConnection().getType() == ConnectionTypes.LEGACY_FORGE) {
handshake.setServerAddress(handshake.getServerAddress() + HANDSHAKE_HOSTNAME_TOKEN);
} else {