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Mirror von https://github.com/PaperMC/Velocity.git synchronisiert 2024-11-06 00:00:47 +01:00

Remove another memory copy with compression.

I considered using composite byte buffers but they would have added GC
overhead and would've been incompatible with any native code we added
unless special care was taken.
Dieser Commit ist enthalten in:
Andrew Steinborn 2018-08-03 05:21:35 -04:00
Ursprung 44932cfddb
Commit 0191b74840
2 geänderte Dateien mit 5 neuen und 13 gelöschten Zeilen

Datei anzeigen

@ -17,22 +17,14 @@ public class MinecraftCompressEncoder extends MessageToByteEncoder<ByteBuf> {
@Override
protected void encode(ChannelHandlerContext ctx, ByteBuf msg, ByteBuf out) throws Exception {
if (msg.readableBytes() <= threshold) {
int uncompressed = msg.readableBytes();
if (uncompressed <= threshold) {
// Under the threshold, there is nothing to do.
ProtocolUtils.writeVarInt(out, 0);
out.writeBytes(msg);
return;
}
// in other words, see if a plain 8KiB buffer fits us well
ByteBuf compressedBuffer = ctx.alloc().buffer(8192);
try {
int uncompressed = msg.readableBytes();
compressor.deflate(msg, compressedBuffer);
} else {
ProtocolUtils.writeVarInt(out, uncompressed);
out.writeBytes(compressedBuffer);
} finally {
compressedBuffer.release();
compressor.deflate(msg, out);
}
}

Datei anzeigen

@ -10,7 +10,7 @@ import java.util.List;
public class MinecraftVarintFrameDecoder extends ByteToMessageDecoder {
@Override
protected void decode(ChannelHandlerContext ctx, ByteBuf in, List<Object> out) throws Exception {
if (in.readableBytes() < 1) {
if (!in.isReadable()) {
return;
}