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Mirror von https://github.com/PaperMC/Velocity.git synchronisiert 2024-11-17 05:20:14 +01:00

Decode multiple VarInt-prefixed packets

If the remote server does flush consolidation, Velocity will be able to
frame the packets all at once instead of having to constantly decode
packets. This should provide a modest performance boost for them whilst
not impacting un-optimized servers.
Dieser Commit ist enthalten in:
Andrew Steinborn 2019-09-16 20:01:38 -04:00
Ursprung 138a887d73
Commit 009c9afe09

Datei anzeigen

@ -11,36 +11,35 @@ public class MinecraftVarintFrameDecoder extends ByteToMessageDecoder {
@Override
protected void decode(ChannelHandlerContext ctx, ByteBuf in, List<Object> out) throws Exception {
if (!in.isReadable()) {
return;
}
int origReaderIndex = in.readerIndex();
int lastReaderIndex = in.readerIndex();
find_packets: while (in.isReadable()) {
for (int i = 0; i < 3; i++) {
if (!in.isReadable()) {
in.readerIndex(origReaderIndex);
return;
break;
}
byte read = in.readByte();
if (read >= 0) {
// Make sure reader index of length buffer is returned to the beginning
in.readerIndex(origReaderIndex);
in.readerIndex(lastReaderIndex);
int packetLength = ProtocolUtils.readVarInt(in);
if (packetLength == 0) {
return;
break find_packets;
}
if (in.readableBytes() < packetLength) {
in.readerIndex(origReaderIndex);
return;
break find_packets;
}
out.add(in.readRetainedSlice(packetLength));
return;
lastReaderIndex = in.readerIndex();
continue find_packets;
}
}
throw new CorruptedFrameException("VarInt too big");
}
in.readerIndex(lastReaderIndex);
}
}