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Velocity/README.md

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# Velocity
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[![Build Status](https://img.shields.io/jenkins/s/https/ci.velocitypowered.com/job/velocity/job/master.svg)](https://ci.velocitypowered.com/job/velocity/job/master/)
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[![Join our Discord](https://img.shields.io/discord/472484458856185878.svg?logo=discord&label=)](https://discord.gg/8cB9Bgf)
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A Minecraft server proxy with unparalleled server support, scalability,
and flexibility.
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Velocity is licensed under the MIT license for ultimate permissiveness
and expanding the pool of potential contributors and users.
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## Goals
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* A codebase that is easy to dive into and consistently follows best practices
for Java projects as much as reasonably possible.
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* High performance: handle thousands of players on one proxy.
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* A new, refreshing API built from the ground up to be flexible and powerful
whilst avoiding design mistakes and suboptimal designs from other proxies.
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* First-class support for Paper, Sponge, and Forge. (Other implementations
may work, but we make every endeavor to support these server implementations
specifically.)
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## Building
Velocity is built with [Gradle](https://gradle.org). We recommend using the
wrapper script (`./gradlew`) as our CI builds using it.
It is sufficient to run `./gradlew build` to run the full build cycle.
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## Running
Once you've built Velocity, you can copy and run the `-all` JAR from
`proxy/build/libs`. Velocity will generate a default configuration file
and you can configure it from there.
Alternatively, you can get the proxy JAR from the [downloads](https://www.velocitypowered.com/downloads)
page.
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## Status
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Velocity is currently in an alpha state: it is prone to change at any time and
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is currently only suitable for small servers and development/testing.
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Velocity supports Minecraft 1.8-1.13.1, and has full support for Paper and Sponge.
Forge is fully supported but mod compatibility may vary.