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https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-15 19:10:09 +01:00
de04cbced5
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: f29cb801 Separate checkstyle-suppressions file is not required 86f99bbe SPIGOT-7540, PR-946: Add ServerTickManager API d4119585 SPIGOT-6903, PR-945: Add BlockData#getMapColor b7a2ed41 SPIGOT-7530, PR-947: Add Player#removeResourcePack 9dd56255 SPIGOT-7527, PR-944: Add WindCharge#explode() 994a6163 Attempt upgrade of resolver libraries CraftBukkit Changes: b3b43a6ad Add Checkstyle check for unused imports 13fb3358e SPIGOT-7544: Scoreboard#getEntries() doesn't get entries but class names 3dda99c06 SPIGOT-7540, PR-1312: Add ServerTickManager API 2ab4508c0 SPIGOT-6903, PR-1311: Add BlockData#getMapColor 1dbdbbed4 PR-1238: Remove unnecessary sign ticking 659728d2a MC-264285, SPIGOT-7439, PR-1237: Fix unbreakable flint and steel is completely consumed while igniting creeper e37e29ce0 Increase outdated build delay c00438b39 SPIGOT-7530, PR-1313: Add Player#removeResourcePack 492dd80ce SPIGOT-7527, PR-1310: Add WindCharge#explode() e11fbb9d7 Upgrade MySQL driver 9f3a0bd2a Attempt upgrade of resolver libraries 60d16d7ca PR-1306: Centralize Bukkit and Minecraft entity conversion Spigot Changes: 06d602e7 Rebuild patches
51 Zeilen
3.3 KiB
Diff
51 Zeilen
3.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sun, 16 May 2021 09:39:46 -0700
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Subject: [PATCH] Add back EntityPortalExitEvent
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 6889b02637178db2caad58e5513847fb96e04ecb..6f023b22a1051baaa5310d8c5a1aa6d8b76d8992 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -3373,6 +3373,28 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
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} else {
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// CraftBukkit start
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worldserver = shapedetectorshape.world;
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+ // Paper start - Call EntityPortalExitEvent
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+ CraftEntity bukkitEntity = this.getBukkitEntity();
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+ Vec3 position = shapedetectorshape.pos;
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+ float yaw = shapedetectorshape.yRot;
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+ float pitch = bukkitEntity.getLocation().getPitch(); // Keep entity pitch as per moveTo line below
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+ Vec3 velocity = shapedetectorshape.speed;
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+ org.bukkit.event.entity.EntityPortalExitEvent event = new org.bukkit.event.entity.EntityPortalExitEvent(bukkitEntity,
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+ bukkitEntity.getLocation(), new Location(worldserver.getWorld(), position.x, position.y, position.z, yaw, pitch),
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+ bukkitEntity.getVelocity(), org.bukkit.craftbukkit.util.CraftVector.toBukkit(shapedetectorshape.speed));
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+ event.callEvent();
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+ if (this.isRemoved()) {
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+ return null;
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+ }
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+
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+ if (!event.isCancelled() && event.getTo() != null) {
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+ worldserver = ((CraftWorld) event.getTo().getWorld()).getHandle();
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+ position = new Vec3(event.getTo().getX(), event.getTo().getY(), event.getTo().getZ());
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+ yaw = event.getTo().getYaw();
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+ pitch = event.getTo().getPitch();
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+ velocity = org.bukkit.craftbukkit.util.CraftVector.toNMS(event.getAfter());
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+ }
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+ // Paper end
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if (worldserver == this.level) {
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// SPIGOT-6782: Just move the entity if a plugin changed the world to the one the entity is already in
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this.moveTo(shapedetectorshape.pos.x, shapedetectorshape.pos.y, shapedetectorshape.pos.z, shapedetectorshape.yRot, shapedetectorshape.xRot);
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@@ -3392,8 +3414,8 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
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if (entity != null) {
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entity.restoreFrom(this);
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- entity.moveTo(shapedetectorshape.pos.x, shapedetectorshape.pos.y, shapedetectorshape.pos.z, shapedetectorshape.yRot, entity.getXRot());
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- entity.setDeltaMovement(shapedetectorshape.speed);
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+ entity.moveTo(position.x, position.y, position.z, yaw, pitch); // Paper - use EntityPortalExitEvent values
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+ entity.setDeltaMovement(velocity); // Paper - use EntityPortalExitEvent values
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// CraftBukkit start - Don't spawn the new entity if the current entity isn't spawned
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if (this.inWorld) {
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worldserver.addDuringTeleport(entity);
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