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Paper/removed/0035-Stop-updating-flowing-block-if-material-has-changed.patch
Aikar 5599e43ca4
[CI-SKIP] Move removed patches back down a level
We shouldn't ever be dropping API anyways.
Dropped Async Chunk load v1 since its useless now
Added scheduler decompile fixes incase we do end up needing them
2018-09-01 15:39:16 -04:00

22 Zeilen
1.0 KiB
Diff

From b347181112d7dd6655c11bbd324a2a4c62e9507d Mon Sep 17 00:00:00 2001
From: Iceee <andrew@opticgaming.tv>
Date: Wed, 2 Mar 2016 12:03:23 -0600
Subject: [PATCH] Stop updating flowing block if material has changed
diff --git a/src/main/java/net/minecraft/server/BlockFlowing.java b/src/main/java/net/minecraft/server/BlockFlowing.java
index 62234a7c9..3b47253a4 100644
--- a/src/main/java/net/minecraft/server/BlockFlowing.java
+++ b/src/main/java/net/minecraft/server/BlockFlowing.java
@@ -90,6 +90,7 @@ public class BlockFlowing extends BlockFluids {
this.f(world, blockposition, iblockdata);
}
+ if (world.getType(blockposition).getBlock().getBlockData().getMaterial() != material) return; // Paper - Stop updating flowing block if material has changed
org.bukkit.block.Block source = world.getWorld().getBlockAt(blockposition.getX(), blockposition.getY(), blockposition.getZ()); // CraftBukkit
IBlockData iblockdata2 = world.getType(blockposition.down());
--
2.18.0