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Paper/patches/server/0669-Fix-cancelling-ProjectileHitEvent-for-piercing-arrow.patch
Noah van der Aa cb79de80c4
moooore
2024-10-23 22:52:43 +02:00

41 Zeilen
2.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sat, 19 Feb 2022 19:05:59 -0800
Subject: [PATCH] Fix cancelling ProjectileHitEvent for piercing arrows
Piercing arrows search for multiple entities inside a while
loop that is checking the projectile entity's removed state.
If the hit event is cancelled on the first entity, the event will
be called over and over again inside that while loop until the event
is not cancelled. The solution here, is to make use of an
already-existing field on AbstractArrow for tracking entities hit by
piercing arrows to avoid duplicate damage being applied.
== AT ==
protected net.minecraft.world.entity.projectile.Projectile hitCancelled
diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
index 44bcb1117cfa4d66c500011489ae193a0d1e7d78..75cc3db39c974abab8510af4a633fc6812efc647 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
@@ -344,6 +344,19 @@ public abstract class AbstractArrow extends Projectile {
}
+ // Paper start - Fix cancelling ProjectileHitEvent for piercing arrows
+ @Override
+ public ProjectileDeflection preHitTargetOrDeflectSelf(HitResult hitResult) {
+ if (hitResult instanceof EntityHitResult entityHitResult && this.hitCancelled && this.getPierceLevel() > 0) {
+ if (this.piercingIgnoreEntityIds == null) {
+ this.piercingIgnoreEntityIds = new IntOpenHashSet(5);
+ }
+ this.piercingIgnoreEntityIds.add(entityHitResult.getEntity().getId());
+ }
+ return super.preHitTargetOrDeflectSelf(hitResult);
+ }
+ // Paper end - Fix cancelling ProjectileHitEvent for piercing arrows
+
@Override
protected double getDefaultGravity() {
return 0.05D;