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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-16 03:20:07 +01:00
Paper/Spigot-Server-Patches/0034-Disable-thunder.patch
Aikar 986ebc68fc
Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
983305bb SPIGOT-5856: Soul Campfire BlockState cannot be cast to Campfire
2020-06-27 17:37:09 -04:00

34 Zeilen
1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Sudzzy <originmc@outlook.com>
Date: Wed, 2 Mar 2016 14:52:43 -0600
Subject: [PATCH] Disable thunder
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 25e0717186366af580e512eedfd403b8efc64a75..41436a4ead736dc925ca77d4cabf925f4e492d68 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -161,4 +161,9 @@ public class PaperWorldConfig {
private void disableExplosionKnockback(){
disableExplosionKnockback = getBoolean("disable-explosion-knockback", false);
}
+
+ public boolean disableThunder;
+ private void disableThunder() {
+ disableThunder = getBoolean("disable-thunder", false);
+ }
}
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index eb53a8232371433aabe300af5629cf1735ff18fb..8c33ad47feeb1ab25e656d3171a829b149198322 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -471,7 +471,7 @@ public class WorldServer extends World implements GeneratorAccessSeed {
gameprofilerfiller.enter("thunder");
BlockPosition blockposition;
- if (flag && this.T() && this.random.nextInt(100000) == 0) {
+ if (!this.paperConfig.disableThunder && flag && this.T() && this.random.nextInt(100000) == 0) { // Paper - Disable thunder
blockposition = this.a(this.a(j, 0, k, 15));
if (this.isRainingAt(blockposition)) {
DifficultyDamageScaler difficultydamagescaler = this.getDamageScaler(blockposition);