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Paper/patches/server/0638-Fix-ChunkSnapshot-isSectionEmpty-int-and-optimize-Pa.patch
Nassim Jahnke dc684c60d1
Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
2024-06-16 12:56:00 +02:00

45 Zeilen
3.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Date: Thu, 9 Dec 2021 00:08:11 -0800
Subject: [PATCH] Fix ChunkSnapshot#isSectionEmpty(int) and optimize
PalettedContainer copying by not using codecs
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftChunk.java b/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
index f1d5c2d423dc015cc7720a4544370895f3cc644b..d6eab2a0fdbafc35efa7ed5b404357391565f4f3 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
@@ -338,14 +338,17 @@ public class CraftChunk implements Chunk {
PalettedContainerRO<Holder<net.minecraft.world.level.biome.Biome>>[] biome = (includeBiome || includeBiomeTempRain) ? new PalettedContainer[cs.length] : null;
Registry<net.minecraft.world.level.biome.Biome> iregistry = this.worldServer.registryAccess().registryOrThrow(Registries.BIOME);
- Codec<PalettedContainerRO<Holder<net.minecraft.world.level.biome.Biome>>> biomeCodec = PalettedContainer.codecRO(iregistry.asHolderIdMap(), iregistry.holderByNameCodec(), PalettedContainer.Strategy.SECTION_BIOMES, iregistry.getHolderOrThrow(Biomes.PLAINS));
for (int i = 0; i < cs.length; i++) {
- CompoundTag data = new CompoundTag();
- data.put("block_states", ChunkSerializer.BLOCK_STATE_CODEC.encodeStart(NbtOps.INSTANCE, cs[i].getStates()).getOrThrow());
- sectionBlockIDs[i] = ChunkSerializer.BLOCK_STATE_CODEC.parse(NbtOps.INSTANCE, data.getCompound("block_states")).getOrThrow(ChunkSerializer.ChunkReadException::new);
- sectionEmpty[i] = cs[i].hasOnlyAir();
+ // Paper start - Fix ChunkSnapshot#isSectionEmpty(int); and remove codec usage
+ sectionEmpty[i] = cs[i].hasOnlyAir(); // fix sectionEmpty array not being filled
+ if (!sectionEmpty[i]) {
+ sectionBlockIDs[i] = cs[i].getStates().copy(); // use copy instead of round tripping with codecs
+ } else {
+ sectionBlockIDs[i] = CraftChunk.emptyBlockIDs; // use cached instance for empty block sections
+ }
+ // Paper end - Fix ChunkSnapshot#isSectionEmpty(int)
LevelLightEngine lightengine = this.worldServer.getLightEngine();
DataLayer skyLightArray = lightengine.getLayerListener(LightLayer.SKY).getDataLayerData(SectionPos.of(this.x, chunk.getSectionYFromSectionIndex(i), this.z)); // SPIGOT-7498: Convert section index
@@ -364,8 +367,7 @@ public class CraftChunk implements Chunk {
}
if (biome != null) {
- data.put("biomes", biomeCodec.encodeStart(NbtOps.INSTANCE, cs[i].getBiomes()).getOrThrow());
- biome[i] = biomeCodec.parse(NbtOps.INSTANCE, data.getCompound("biomes")).getOrThrow(ChunkSerializer.ChunkReadException::new);
+ biome[i] = ((PalettedContainer<Holder<net.minecraft.world.level.biome.Biome>>) cs[i].getBiomes()).copy(); // Paper - Perf: use copy instead of round tripping with codecs
}
}