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Paper/Spigot-Server-Patches/0015-Allow-for-toggling-of-spawn-chunks.patch
Shane Freeder 0faaa7da92 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
19b7b7bd #561: Add clear weather World API
5929c808 #552: Add the ability to retrieve hit, step, fall, and other sounds from blocks.

CraftBukkit Changes:
e1ebdd92 #771: Add clear weather World API
424598d2 #752: Add the ability to retrieve hit, step, fall, and other sounds from blocks.
2020-11-25 23:45:25 +00:00

34 Zeilen
1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Thu, 3 Mar 2016 03:53:43 -0600
Subject: [PATCH] Allow for toggling of spawn chunks
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index eb3185250812f5c2b2d24a2de6b2248d280b771e..b2dfad6a75c18b81c76539b7327a85da98ccf810 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -114,4 +114,10 @@ public class PaperWorldConfig {
softDespawnDistance = softDespawnDistance*softDespawnDistance;
hardDespawnDistance = hardDespawnDistance*hardDespawnDistance;
}
+
+ public boolean keepSpawnInMemory;
+ private void keepSpawnInMemory() {
+ keepSpawnInMemory = getBoolean("keep-spawn-loaded", true);
+ log("Keep spawn chunk loaded: " + keepSpawnInMemory);
+ }
}
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index e24c5e20f128e787f0a0e58716944dd8748f73c1..3f2ca3874f743c635fd6a7f6c18d554425a0c056 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -165,6 +165,7 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
});
// CraftBukkit end
timings = new co.aikar.timings.WorldTimingsHandler(this); // Paper - code below can generate new world and access timings
+ this.keepSpawnInMemory = this.paperConfig.keepSpawnInMemory; // Paper
this.entityLimiter = new org.spigotmc.TickLimiter(spigotConfig.entityMaxTickTime);
this.tileLimiter = new org.spigotmc.TickLimiter(spigotConfig.tileMaxTickTime);
}