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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 2ec53f49 PR-1050: Fix empty result check for Complex Recipes 10671012 PR-1044: Add CrafterCraftEvent 4d87ffe0 Use correct method in JavaDoc ae5e5817 SPIGOT-7850: Add API for Bogged shear state 46b6d445 SPIGOT-7837: Support data pack banner patterns d5d0cefc Fix JavaDoc error b3c2b83d PR-1036: Add API for InventoryView derivatives 1fe2c75a SPIGOT-7809: Add ShieldMeta CraftBukkit Changes: 8ee6fd1b8 SPIGOT-7857: Improve ItemMeta block data deserialization 8f26c30c6 SPIGOT-7857: Fix spurious internal NBT tag when deserializing BlockStateMeta 759061b93 SPIGOT-7855: Fire does not spread or burn blocks 00fc9fb64 SPIGOT-7853: AnvilInventory#getRepairCost() always returns 0 7501e2e04 PR-1450: Add CrafterCraftEvent 8c51673e7 SPIGOT-5731: PortalCreateEvent#getEntity returns null for nether portals ignited by flint and steel d53d0d0b1 PR-1456: Fix inverted logic in CraftCrafterView#setSlotDisabled 682a678c8 SPIGOT-7850: Add API for Bogged shear state fccf5243a SPIGOT-7837: Support data pack banner patterns 9c3bd4390 PR-1431: Add API for InventoryView derivatives 0cc6acbc4 SPIGOT-7849: Fix FoodComponent serialize with "using-converts-to" using null 2c5474952 Don't rely on tags for CraftItemMetas 20d107e46 SPIGOT-7846: Fix ItemMeta for hanging signs 76f59e315 Remove redundant clone in Dropper InventoryMoveItemEvent e61a53d25 SPIGOT-7817: Call InventoryMoveItemEvent for Crafters 894682e2d SPIGOT-7839: Remove redundant Java version checks 2c12b2187 SPIGOT-7809: Add ShieldMeta and fix setting shield base colours Spigot Changes: fb8fb722 Rebuild patches 34bd42b7 SPIGOT-7835: Fix issue with custom hopper settings
76 Zeilen
4.2 KiB
Diff
76 Zeilen
4.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Martijn Muijsers <martijnmuijsers@live.nl>
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Date: Tue, 15 Aug 2023 21:04:55 +0200
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Subject: [PATCH] Do crystal-portal proximity check before entity lookup
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This adds a very cheap distance check when an end crystal is placed.
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Attempting to respawn the dragon, which involves looking up the end crystal
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entities near the portal, every time an end crystal is placed, can be slow on
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some servers that have players placing end crystals as a style of combat.
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The very cheap distance check prevents running the entity lookup every time.
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diff --git a/src/main/java/net/minecraft/world/item/EndCrystalItem.java b/src/main/java/net/minecraft/world/item/EndCrystalItem.java
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index 273bb38f14b8af08d123e02742d365fb5d91cdf5..5f51e64cb0611a4ba6bdcdcacbcba1063a7f3a5c 100644
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--- a/src/main/java/net/minecraft/world/item/EndCrystalItem.java
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+++ b/src/main/java/net/minecraft/world/item/EndCrystalItem.java
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@@ -30,7 +30,7 @@ public class EndCrystalItem extends Item {
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if (!iblockdata.is(Blocks.OBSIDIAN) && !iblockdata.is(Blocks.BEDROCK)) {
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return InteractionResult.FAIL;
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} else {
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- BlockPos blockposition1 = blockposition.above();
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+ BlockPos blockposition1 = blockposition.above(); final BlockPos aboveBlockPosition = blockposition1; // Paper - OBFHELPER
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if (!world.isEmptyBlock(blockposition1)) {
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return InteractionResult.FAIL;
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@@ -58,7 +58,7 @@ public class EndCrystalItem extends Item {
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EndDragonFight enderdragonbattle = ((ServerLevel) world).getDragonFight();
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if (enderdragonbattle != null) {
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- enderdragonbattle.tryRespawn();
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+ enderdragonbattle.tryRespawn(aboveBlockPosition); // Paper - Perf: Do crystal-portal proximity check before entity lookup
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}
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}
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diff --git a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
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index 6b59c4b5906c0fb4fdbc674452c6ff3df42b099b..18a1b4325cac81b040596071dab99ef9bf6f3142 100644
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--- a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
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+++ b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
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@@ -558,6 +558,12 @@ public class EndDragonFight {
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}
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public boolean tryRespawn() { // CraftBukkit - return boolean
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+ // Paper start - Perf: Do crystal-portal proximity check before entity lookup
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+ return this.tryRespawn(null);
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+ }
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+
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+ public boolean tryRespawn(@Nullable BlockPos placedEndCrystalPos) { // placedEndCrystalPos is null if the tryRespawn() call was not caused by a placed end crystal
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+ // Paper end - Perf: Do crystal-portal proximity check before entity lookup
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if (this.dragonKilled && this.respawnStage == null) {
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BlockPos blockposition = this.portalLocation;
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@@ -575,6 +581,22 @@ public class EndDragonFight {
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blockposition = this.portalLocation;
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}
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+ // Paper start - Perf: Do crystal-portal proximity check before entity lookup
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+ if (placedEndCrystalPos != null) {
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+ // The end crystal must be 0 or 1 higher than the portal origin
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+ int dy = placedEndCrystalPos.getY() - blockposition.getY();
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+ if (dy != 0 && dy != 1) {
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+ return false;
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+ }
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+ // The end crystal must be within a distance of 1 in one planar direction, and 3 in the other
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+ int dx = placedEndCrystalPos.getX() - blockposition.getX();
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+ int dz = placedEndCrystalPos.getZ() - blockposition.getZ();
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+ if (!((dx >= -1 && dx <= 1 && dz >= -3 && dz <= 3) || (dx >= -3 && dx <= 3 && dz >= -1 && dz <= 1))) {
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+ return false;
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+ }
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+ }
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+ // Paper end - Perf: Do crystal-portal proximity check before entity lookup
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+
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List<EndCrystal> list = Lists.newArrayList();
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BlockPos blockposition1 = blockposition.above(1);
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Iterator iterator = Direction.Plane.HORIZONTAL.iterator();
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