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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-17 03:50:08 +01:00
Paper/Spigot-Server-Patches/0295-Don-t-save-Proto-Chunks.patch
Shane Freeder fb25dc17c6 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
da08d022 SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN
0cef14e4 Remove draft API from selectEntities

CraftBukkit Changes:
a46fdbc6 Remove outdated build delay.
3697519b SPIGOT-4708: Fix ExactChoice recipes neglecting material
9ead7009 SPIGOT-4677: Add minecraft.admin.command_feedback permission
c3749a23 Remove the Damage tag from items when it is 0.
f74c7b95 SPIGOT-4706: Can't interact with active item
494eef45 Mention requirement of JIRA ticket for bug fixes
51d62dec SPIGOT-4702: Exception when middle clicking certain slots
be557e69 SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN
2019-04-22 22:36:14 +01:00

46 Zeilen
2.1 KiB
Diff

From 745f1a69fc7480310f06db300dd9b112b92ceb00 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 22 Jul 2018 21:21:41 -0400
Subject: [PATCH] Don't save Proto Chunks
These chunks are unfinished, and waste cpu time saving these unfinished chunks.
the loadChunk method refuses to acknoledge they exists, and will restart
a new chunk generation process to begin with, so saving them serves no benefit.
diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
index 0fc4d9f520..2c4a4fc6b7 100644
--- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java
+++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
@@ -304,6 +304,7 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
}
public void saveChunk(World world, IChunkAccess ichunkaccess, boolean unloaded) throws IOException, ExceptionWorldConflict {
+ if (ichunkaccess.i().d() == ChunkStatus.Type.PROTOCHUNK) { return; } // Paper - don't save proto chunks
// Spigot end
world.checkSession();
diff --git a/src/main/java/net/minecraft/server/ChunkTaskScheduler.java b/src/main/java/net/minecraft/server/ChunkTaskScheduler.java
index 70a95c2636..56958a5ce3 100644
--- a/src/main/java/net/minecraft/server/ChunkTaskScheduler.java
+++ b/src/main/java/net/minecraft/server/ChunkTaskScheduler.java
@@ -21,7 +21,7 @@ public class ChunkTaskScheduler extends Scheduler<ChunkCoordIntPair, ChunkStatus
protected boolean a(Scheduler<ChunkCoordIntPair, ChunkStatus, ProtoChunk>.a scheduler_a) {
ProtoChunk protochunk = (ProtoChunk) scheduler_a.a();
- return !protochunk.ab_() && !protochunk.h();
+ return !protochunk.ab_() /*&& !protochunk.h()*/; // Paper
}
};
@@ -85,6 +85,7 @@ public class ChunkTaskScheduler extends Scheduler<ChunkCoordIntPair, ChunkStatus
}
public void a(BooleanSupplier booleansupplier) {
+ if (true) return; // Paper - we don't save proto chunks, and don't want to block thread
IChunkLoader ichunkloader = this.e;
synchronized (this.e) {
--
2.21.0