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Paper/patches/server/1033-Use-correct-variable-for-initializing-CraftLootTable.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

20 Zeilen
1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Tue, 10 Oct 2023 10:17:43 -0700
Subject: [PATCH] Use correct variable for initializing CraftLootTable
diff --git a/src/main/java/net/minecraft/world/level/storage/loot/LootDataManager.java b/src/main/java/net/minecraft/world/level/storage/loot/LootDataManager.java
index ac4de8a082b495d945723d6062d9eacaa9add2bb..08f5239d5eea9133340ec9e1a3a7d8d5e792ced0 100644
--- a/src/main/java/net/minecraft/world/level/storage/loot/LootDataManager.java
+++ b/src/main/java/net/minecraft/world/level/storage/loot/LootDataManager.java
@@ -101,7 +101,7 @@ public class LootDataManager implements PreparableReloadListener, LootDataResolv
});
// CraftBukkit start
map1.forEach((key, lootTable) -> {
- if (object instanceof LootTable table) {
+ if (lootTable instanceof LootTable table) { // Paper - use correct variable
table.craftLootTable = new CraftLootTable(CraftNamespacedKey.fromMinecraft(key.location()), table);
}
});