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synchronisiert 2024-11-15 12:30:06 +01:00
36f34f01c0
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da9ef3c5 #496: Add methods to get/set ItemStacks in EquipmentSlots 3abebc9f #492: Let Tameable extend Animals rather than Entity 941111a0 #495: Expose ItemStack and hand used in PlayerShearEntityEvent 4fe19cae #494: InventoryView - Add missing Brewing FUEL_TIME CraftBukkit Changes:933e9094
#664: Add methods to get/set ItemStacks in EquipmentSlots18722312
#662: Expose ItemStack and hand used in PlayerShearEntityEvent
26 Zeilen
1.6 KiB
Diff
26 Zeilen
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: MisterErwin <git@askarian.net>
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Date: Wed, 30 Oct 2019 16:57:54 +0100
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Subject: [PATCH] Fix spawning of hanging entities that are not ItemFrames and
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can not face UP or DOWN
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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index d3ac0ffe4682e56b7654611f32beefb6bc779823..07ebd78acc7498616887f90a82300b4d5b71fab1 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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@@ -1850,7 +1850,12 @@ public class CraftWorld implements World {
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height = 9;
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}
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- BlockFace[] faces = new BlockFace[]{BlockFace.EAST, BlockFace.NORTH, BlockFace.WEST, BlockFace.SOUTH, BlockFace.UP, BlockFace.DOWN};
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+ // Paper start - In addition to d65a2576e40e58c8e446b330febe6799d13a604f do not check UP/DOWN for non item frames
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+ // BlockFace[] faces = new BlockFace[]{BlockFace.EAST, BlockFace.NORTH, BlockFace.WEST, BlockFace.SOUTH, BlockFace.UP, BlockFace.DOWN};
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+ BlockFace[] faces = (ItemFrame.class.isAssignableFrom(clazz))
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+ ? new BlockFace[]{BlockFace.EAST, BlockFace.NORTH, BlockFace.WEST, BlockFace.SOUTH, BlockFace.UP, BlockFace.DOWN}
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+ : new BlockFace[]{BlockFace.EAST, BlockFace.NORTH, BlockFace.WEST, BlockFace.SOUTH};
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+ // Paper end
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final BlockPosition pos = new BlockPosition(x, y, z);
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for (BlockFace dir : faces) {
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IBlockData nmsBlock = world.getType(pos.shift(CraftBlock.blockFaceToNotch(dir)));
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