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Paper/patches/server/0079-Configurable-Chunk-Inhabited-Time.patch
2024-10-27 18:39:30 +01:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 28 Mar 2016 20:46:14 -0400
Subject: [PATCH] Configurable Chunk Inhabited Time
Vanilla stores how long a chunk has been active on a server, and dynamically scales some
aspects of vanilla gameplay to this factor.
For people who want all chunks to be treated equally, you can chose a fixed value.
This allows to fine-tune vanilla gameplay.
diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
index 96ea7a5d5d4a69c83c2401e64750d41cd70088fc..a1b6c13d496519ef6ce240036cec6642626903b9 100644
--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
@@ -195,6 +195,13 @@ public class LevelChunk extends ChunkAccess {
return new ChunkAccess.PackedTicks(this.blockTicks.pack(time), this.fluidTicks.pack(time));
}
+ // Paper start
+ @Override
+ public long getInhabitedTime() {
+ return this.level.paperConfig().chunks.fixedChunkInhabitedTime < 0 ? super.getInhabitedTime() : this.level.paperConfig().chunks.fixedChunkInhabitedTime;
+ }
+ // Paper end
+
@Override
public GameEventListenerRegistry getListenerRegistry(int ySectionCoord) {
Level world = this.level;