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* Updated Upstream (Bukkit/CraftBukkit/Spigot) Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 2fcba9b2 SPIGOT-7347: Add missing documentation and details to ShapedRecipe c278419d PR-854: Move getHighestBlockYAt methods from World to RegionAccessor 201399fb PR-853: Add API for directly setting Display transformation matrices ecfa559a PR-849: Add InventoryView#setTitle 653d7edb SPIGOT-519: Add TNTPrimeEvent 22fccc09 PR-846: Add method to get chunk load level a070a52c PR-844: Add methods to convert Vector to and from JOML vectors cc7111fe PR-276: Add accessors to Wither's invulnerability ticks 777d24e9 SPIGOT-7209: Accessors and events for player's exp cooldown ccb2d01b SPIGOT-6308: Deprecate the location name property of map items cd04a31b PR-780: Add PlayerSpawnChangeEvent 7d1f5b64 SPIGOT-6780: Improve documentation for World#spawnFallingBlock 5696668a SPIGOT-6885: Add test and easier to debug code for reference in yaml configuration comments 2e13cff7 PR-589: Expand the FishHook API 2c7d3da5 PR-279: Minor edits to various Javadocs CraftBukkit Changes: 01b2e1af4 SPIGOT-7346: Disallow players from executing commands after disconnecting 7fe5ee022 PR-1186: Move getHighestBlockYAt methods from World to RegionAccessor bcc85ef67 PR-1185: Add API for directly setting Display transformation matrices a7cfc778f PR-1176: Add InventoryView#setTitle 563d42226 SPIGOT-519: Add TNTPrimeEvent ccbc6abca Add test for Chunk.LoadLevel mirroring 2926e0513 PR-1171: Add method to get chunk load level 63cad7f84 PR-375: Add accessors to Wither's invulnerability ticks bfd8b1ac8 SPIGOT-7209: Accessors and events for player's exp cooldown f92a41c39 PR-1181: Consolidate Location conversion code 10f866759 SPIGOT-6308: Deprecate the location name property of map items 82f7b658a PR-1095: Add PlayerSpawnChangeEvent b421af7e4 PR-808: Expand the FishHook API 598ad7b3f Increase outdated build delay Spigot Changes: d1bd3bd2 Rebuild patches e4265cc8 SPIGOT-7297: Entity Tracking Range option for Display entities * Work around javac bug * Call PlayerSpawnChangeEvent * Updated Upstream (Bukkit/CraftBukkit/Spigot) Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 2fcba9b2 SPIGOT-7347: Add missing documentation and details to ShapedRecipe c278419d PR-854: Move getHighestBlockYAt methods from World to RegionAccessor 201399fb PR-853: Add API for directly setting Display transformation matrices CraftBukkit Changes: 01b2e1af4 SPIGOT-7346: Disallow players from executing commands after disconnecting 7fe5ee022 PR-1186: Move getHighestBlockYAt methods from World to RegionAccessor bcc85ef67 PR-1185: Add API for directly setting Display transformation matrices Spigot Changes: 7da74dae Rebuild patches
114 Zeilen
6.1 KiB
Diff
114 Zeilen
6.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 19 Apr 2020 00:05:46 -0400
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Subject: [PATCH] Fix Longstanding Broken behavior of PlayerJoinEvent
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For years, plugin developers have had to delay many things they do
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inside of the PlayerJoinEvent by 1 tick to make it actually work.
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This all boiled down to 1 reason why: The event fired before the
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player was fully ready and joined to the world!
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Additionally, if that player logged out on a vehicle, the event
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fired before the vehicle was even loaded, so that plugins had no
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access to the vehicle during this event either.
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This change finally fixes this issue, fully preparing the player
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into the world as a fully ready entity, vehicle included.
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There should be no plugins that break because of this change, but might
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improve consistency with other plugins instead.
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For example, if 2 plugins listens to this event, and the first one
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teleported the player in the event, then the 2nd plugin actually
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would be getting a valid player!
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This was very non deterministic. This change will ensure every plugin
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receives a deterministic result, and should no longer require 1 tick
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delays anymore.
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== AT ==
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public net.minecraft.server.level.ChunkMap addEntity(Lnet/minecraft/world/entity/Entity;)V
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index 9c5925bc6a0fb277970d46c34dd812cc765a537a..f2bdb647f137a1334789dc56e517844b74d70bd9 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -1039,6 +1039,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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+ ": " + entity + (this.entityMap.containsKey(entity.getId()) ? " ALREADY CONTAINED (This would have crashed your server)" : ""), new Throwable());
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return;
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}
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+ if (entity instanceof ServerPlayer && ((ServerPlayer) entity).supressTrackerForLogin) return; // Delay adding to tracker until after list packets
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// Paper end
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if (!(entity instanceof EnderDragonPart)) {
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EntityType<?> entitytypes = entity.getType();
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index 75350988934c6eb1cd39587fa1f53335bf05db17..35091999392e7c5e6763aee490020c675e19134b 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -267,6 +267,7 @@ public class ServerPlayer extends Player {
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public double maxHealthCache;
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public boolean joining = true;
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public boolean sentListPacket = false;
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+ public boolean supressTrackerForLogin = false; // Paper
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public Integer clientViewDistance;
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public String kickLeaveMessage = null; // SPIGOT-3034: Forward leave message to PlayerQuitEvent
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// CraftBukkit end
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index fd0b72abbbb237c640510aee65eafb9aa9fa0376..0e2a84148e721a8f799f0746e379c16a5f7f0dd3 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -304,6 +304,12 @@ public abstract class PlayerList {
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this.playersByUUID.put(player.getUUID(), player);
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// this.broadcastAll(ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(List.of(entityplayer))); // CraftBukkit - replaced with loop below
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+ // Paper start - correctly register player BEFORE PlayerJoinEvent, so the entity is valid and doesn't require tick delay hacks
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+ player.supressTrackerForLogin = true;
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+ worldserver1.addNewPlayer(player);
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+ this.server.getCustomBossEvents().onPlayerConnect(player); // see commented out section below worldserver.addPlayerJoin(entityplayer);
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+ mountSavedVehicle(player, worldserver1, nbttagcompound);
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+ // Paper end
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// CraftBukkit start
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CraftPlayer bukkitPlayer = player.getBukkitEntity();
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@@ -342,6 +348,8 @@ public abstract class PlayerList {
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player.connection.send(ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(List.of(entityplayer1)));
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}
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player.sentListPacket = true;
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+ player.supressTrackerForLogin = false; // Paper
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+ ((ServerLevel)player.level).getChunkSource().chunkMap.addEntity(player); // Paper - track entity now
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// CraftBukkit end
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player.getEntityData().refresh(player); // CraftBukkit - BungeeCord#2321, send complete data to self on spawn
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@@ -367,6 +375,11 @@ public abstract class PlayerList {
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playerconnection.send(new ClientboundUpdateMobEffectPacket(player.getId(), mobeffect));
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}
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+ // Paper start - move vehicle into method so it can be called above - short circuit around that code
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+ onPlayerJoinFinish(player, worldserver1, s1);
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+ }
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+ private void mountSavedVehicle(ServerPlayer player, ServerLevel worldserver1, CompoundTag nbttagcompound) {
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+ // Paper end
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if (nbttagcompound != null && nbttagcompound.contains("RootVehicle", 10)) {
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CompoundTag nbttagcompound1 = nbttagcompound.getCompound("RootVehicle");
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// CraftBukkit start
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@@ -415,6 +428,10 @@ public abstract class PlayerList {
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}
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}
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+ // Paper start
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+ }
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+ public void onPlayerJoinFinish(ServerPlayer player, ServerLevel worldserver1, String s1) {
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+ // Paper end
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player.initInventoryMenu();
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// CraftBukkit - Moved from above, added world
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// Paper start - Add to collideRule team if needed
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@@ -424,6 +441,7 @@ public abstract class PlayerList {
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scoreboard.addPlayerToTeam(player.getScoreboardName(), collideRuleTeam);
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}
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// Paper end
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+ // CraftBukkit - Moved from above, added world
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PlayerList.LOGGER.info("{}[{}] logged in with entity id {} at ([{}]{}, {}, {})", player.getName().getString(), s1, player.getId(), worldserver1.serverLevelData.getLevelName(), player.getX(), player.getY(), player.getZ());
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}
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