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https://github.com/PaperMC/Paper.git
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01a13871de
Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
34 Zeilen
2.7 KiB
Diff
34 Zeilen
2.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Wed, 15 Jun 2022 21:52:57 -0400
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Subject: [PATCH] Prevent empty items from being added to world
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The previous solution caused a bunch of bandaid fixes inorder to resolve edge cases where minecraft/the api might spawn items that are air.
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Just simply prevent them from being added to the world instead.
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index 87b59687f8b484f08c43a10d42460e827eb9a62a..d3767b4db89b9f067c02b412e75b5944b9c353da 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -1464,6 +1464,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
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// WorldServer.LOGGER.warn("Tried to add entity {} but it was marked as removed already", EntityTypes.getKey(entity.getType())); // CraftBukkit
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return false;
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} else {
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+ if (entity instanceof net.minecraft.world.entity.item.ItemEntity itemEntity && itemEntity.getItem().isEmpty()) return false; // Paper - Prevent empty items from being added
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// Paper start - capture all item additions to the world
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if (captureDrops != null && entity instanceof net.minecraft.world.entity.item.ItemEntity) {
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captureDrops.add((net.minecraft.world.entity.item.ItemEntity) entity);
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diff --git a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
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index 30c417c3169c1df43662fd77ac6816db64a42802..4c78c04ed031ec2e04642ebe5d79527e848d95f6 100644
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--- a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
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@@ -507,7 +507,7 @@ public class ItemEntity extends Entity {
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}
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public void setItem(ItemStack stack) {
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- com.google.common.base.Preconditions.checkArgument(!stack.isEmpty(), "Cannot drop air"); // CraftBukkit
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+ // com.google.common.base.Preconditions.checkArgument(!stack.isEmpty(), "Cannot drop air"); // CraftBukkit // Paper - Remove check
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this.getEntityData().set(ItemEntity.DATA_ITEM, stack);
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this.getEntityData().markDirty(ItemEntity.DATA_ITEM); // CraftBukkit - SPIGOT-4591, must mark dirty
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this.despawnRate = level.paperConfig().entities.spawning.altItemDespawnRate.enabled ? level.paperConfig().entities.spawning.altItemDespawnRate.items.getOrDefault(stack.getItem(), level.spigotConfig.itemDespawnRate) : level.spigotConfig.itemDespawnRate; // Paper
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