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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-16 19:40:07 +01:00
Paper/patches/server/0331-Flat-bedrock-generator-settings.patch
Spottedleaf 01a13871de
Rewrite chunk system (#8177)
Patch documentation to come

Issues with the old system that are fixed now:
- World generation does not scale with cpu cores effectively.
- Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps.
- Unreliable prioritisation of chunk gen/load calls that block the main thread.
- Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved.
- Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal.
- Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles.

The above list is not complete. The patch documentation will complete it.

New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil.

Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft.

The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 01:02:51 -07:00

197 Zeilen
21 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Byteflux <byte@byteflux.net>
Date: Wed, 2 Mar 2016 02:17:54 -0600
Subject: [PATCH] Flat bedrock generator settings
Co-authored-by: Noah van der Aa <ndvdaa@gmail.com>
diff --git a/src/main/java/net/minecraft/data/worldgen/SurfaceRuleData.java b/src/main/java/net/minecraft/data/worldgen/SurfaceRuleData.java
index 06e1774dfbb667aca69bc30c9675ed472cb5728c..2f9ba60c0196c3722fbf5a44fbbcf22a85d438db 100644
--- a/src/main/java/net/minecraft/data/worldgen/SurfaceRuleData.java
+++ b/src/main/java/net/minecraft/data/worldgen/SurfaceRuleData.java
@@ -53,6 +53,66 @@ public class SurfaceRuleData {
return overworldLike(true, false, true);
}
+ // Paper start
+ // Taken from SurfaceRules$VerticalGradientConditionSource
+ // isRoof = true if roof, false if floor
+ public record PaperBedrockConditionSource(net.minecraft.resources.ResourceLocation randomName, VerticalAnchor trueAtAndBelow, VerticalAnchor falseAtAndAbove, boolean isRoof) implements SurfaceRules.ConditionSource {
+
+ public static final net.minecraft.util.KeyDispatchDataCodec<PaperBedrockConditionSource> CODEC = net.minecraft.util.KeyDispatchDataCodec.of(com.mojang.serialization.codecs.RecordCodecBuilder.<PaperBedrockConditionSource>mapCodec((instance) -> {
+ return instance.group(
+ net.minecraft.resources.ResourceLocation.CODEC.fieldOf("random_name").forGetter(PaperBedrockConditionSource::randomName),
+ VerticalAnchor.CODEC.fieldOf("true_at_and_below").forGetter(PaperBedrockConditionSource::trueAtAndBelow),
+ VerticalAnchor.CODEC.fieldOf("false_at_and_above").forGetter(PaperBedrockConditionSource::falseAtAndAbove),
+ com.mojang.serialization.Codec.BOOL.fieldOf("roof").forGetter(PaperBedrockConditionSource::isRoof)
+ ).apply(instance, PaperBedrockConditionSource::new);
+ }));
+
+ public PaperBedrockConditionSource(String randomName, net.minecraft.world.level.levelgen.VerticalAnchor trueAtAndBelow, net.minecraft.world.level.levelgen.VerticalAnchor falseAtAndAbove, boolean invert) {
+ this(new net.minecraft.resources.ResourceLocation(randomName), trueAtAndBelow, falseAtAndAbove, invert);
+ }
+
+ @Override
+ public net.minecraft.util.KeyDispatchDataCodec<PaperBedrockConditionSource>codec() {
+ return CODEC;
+ }
+
+ @Override
+ public SurfaceRules.Condition apply(SurfaceRules.Context context) {
+ boolean hasFlatBedrock = context.context.getWorld().paperConfig().environment.generateFlatBedrock;
+ int trueAtY = this.trueAtAndBelow().resolveY(context.context);
+ int falseAtY = this.falseAtAndAbove().resolveY(context.context);
+
+ int y = isRoof ? Math.max(falseAtY, trueAtY) - 1 : Math.min(falseAtY, trueAtY) ;
+ final int i = hasFlatBedrock ? y : trueAtY;
+ final int j = hasFlatBedrock ? y : falseAtY;
+ // TODO access transformer for randomState
+ final net.minecraft.world.level.levelgen.PositionalRandomFactory positionalRandomFactory = context.randomState.getOrCreateRandomFactory(this.randomName());
+
+ class VerticalGradientCondition extends SurfaceRules.LazyYCondition {
+ VerticalGradientCondition(SurfaceRules.Context context) {
+ super(context);
+ }
+
+ @Override
+ protected boolean compute() {
+ int y = this.context.blockY;
+ if (y <= i) {
+ return true;
+ } else if (y >= j) {
+ return false;
+ } else {
+ double d = net.minecraft.util.Mth.map((double) y, (double) i, (double) j, 1.0D, 0.0D);
+ net.minecraft.util.RandomSource randomSource = positionalRandomFactory.at(this.context.blockX, i, this.context.blockZ);
+ return (double) randomSource.nextFloat() < d;
+ }
+ }
+ }
+
+ return new VerticalGradientCondition(context);
+ }
+ }
+ // Paper end
+
public static SurfaceRules.RuleSource overworldLike(boolean surface, boolean bedrockRoof, boolean bedrockFloor) {
SurfaceRules.ConditionSource conditionSource = SurfaceRules.yBlockCheck(VerticalAnchor.absolute(97), 2);
SurfaceRules.ConditionSource conditionSource2 = SurfaceRules.yBlockCheck(VerticalAnchor.absolute(256), 0);
@@ -83,11 +143,11 @@ public class SurfaceRuleData {
SurfaceRules.RuleSource ruleSource9 = SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.WOODED_BADLANDS), SurfaceRules.ifTrue(conditionSource, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource16, COARSE_DIRT), SurfaceRules.ifTrue(conditionSource17, COARSE_DIRT), SurfaceRules.ifTrue(conditionSource18, COARSE_DIRT), ruleSource))), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.SWAMP), SurfaceRules.ifTrue(conditionSource6, SurfaceRules.ifTrue(SurfaceRules.not(conditionSource7), SurfaceRules.ifTrue(SurfaceRules.noiseCondition(Noises.SWAMP, 0.0D), WATER)))), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.MANGROVE_SWAMP), SurfaceRules.ifTrue(conditionSource5, SurfaceRules.ifTrue(SurfaceRules.not(conditionSource7), SurfaceRules.ifTrue(SurfaceRules.noiseCondition(Noises.SWAMP, 0.0D), WATER)))))), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.BADLANDS, Biomes.ERODED_BADLANDS, Biomes.WOODED_BADLANDS), SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource2, ORANGE_TERRACOTTA), SurfaceRules.ifTrue(conditionSource4, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource16, TERRACOTTA), SurfaceRules.ifTrue(conditionSource17, TERRACOTTA), SurfaceRules.ifTrue(conditionSource18, TERRACOTTA), SurfaceRules.bandlands())), SurfaceRules.ifTrue(conditionSource8, SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.ON_CEILING, RED_SANDSTONE), RED_SAND)), SurfaceRules.ifTrue(SurfaceRules.not(conditionSource11), ORANGE_TERRACOTTA), SurfaceRules.ifTrue(conditionSource10, WHITE_TERRACOTTA), ruleSource3)), SurfaceRules.ifTrue(conditionSource3, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource7, SurfaceRules.ifTrue(SurfaceRules.not(conditionSource4), ORANGE_TERRACOTTA)), SurfaceRules.bandlands())), SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, SurfaceRules.ifTrue(conditionSource10, WHITE_TERRACOTTA)))), SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.ifTrue(conditionSource8, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource12, SurfaceRules.ifTrue(conditionSource11, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource9, AIR), SurfaceRules.ifTrue(SurfaceRules.temperature(), ICE), WATER))), ruleSource8))), SurfaceRules.ifTrue(conditionSource10, SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.ifTrue(conditionSource12, SurfaceRules.ifTrue(conditionSource11, WATER))), SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, ruleSource7), SurfaceRules.ifTrue(conditionSource14, SurfaceRules.ifTrue(SurfaceRules.DEEP_UNDER_FLOOR, SANDSTONE)), SurfaceRules.ifTrue(conditionSource15, SurfaceRules.ifTrue(SurfaceRules.VERY_DEEP_UNDER_FLOOR, SANDSTONE)))), SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.FROZEN_PEAKS, Biomes.JAGGED_PEAKS), STONE), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.WARM_OCEAN, Biomes.LUKEWARM_OCEAN, Biomes.DEEP_LUKEWARM_OCEAN), ruleSource2), ruleSource3)));
ImmutableList.Builder<SurfaceRules.RuleSource> builder = ImmutableList.builder();
if (bedrockRoof) {
- builder.add(SurfaceRules.ifTrue(SurfaceRules.not(SurfaceRules.verticalGradient("bedrock_roof", VerticalAnchor.belowTop(5), VerticalAnchor.top())), BEDROCK));
+ builder.add(SurfaceRules.ifTrue(SurfaceRules.not(new PaperBedrockConditionSource("bedrock_roof", VerticalAnchor.belowTop(5), VerticalAnchor.top(), true)), BEDROCK)); // Paper
}
if (bedrockFloor) {
- builder.add(SurfaceRules.ifTrue(SurfaceRules.verticalGradient("bedrock_floor", VerticalAnchor.bottom(), VerticalAnchor.aboveBottom(5)), BEDROCK));
+ builder.add(SurfaceRules.ifTrue(new PaperBedrockConditionSource("bedrock_floor", VerticalAnchor.bottom(), VerticalAnchor.aboveBottom(5), false), BEDROCK)); // Paper
}
SurfaceRules.RuleSource ruleSource10 = SurfaceRules.ifTrue(SurfaceRules.abovePreliminarySurface(), ruleSource9);
@@ -112,7 +172,7 @@ public class SurfaceRuleData {
SurfaceRules.ConditionSource conditionSource11 = SurfaceRules.noiseCondition(Noises.NETHER_WART, 1.17D);
SurfaceRules.ConditionSource conditionSource12 = SurfaceRules.noiseCondition(Noises.NETHER_STATE_SELECTOR, 0.0D);
SurfaceRules.RuleSource ruleSource = SurfaceRules.ifTrue(conditionSource9, SurfaceRules.ifTrue(conditionSource3, SurfaceRules.ifTrue(conditionSource4, GRAVEL)));
- return SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.verticalGradient("bedrock_floor", VerticalAnchor.bottom(), VerticalAnchor.aboveBottom(5)), BEDROCK), SurfaceRules.ifTrue(SurfaceRules.not(SurfaceRules.verticalGradient("bedrock_roof", VerticalAnchor.belowTop(5), VerticalAnchor.top())), BEDROCK), SurfaceRules.ifTrue(conditionSource5, NETHERRACK), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.BASALT_DELTAS), SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.UNDER_CEILING, BASALT), SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, SurfaceRules.sequence(ruleSource, SurfaceRules.ifTrue(conditionSource12, BASALT), BLACKSTONE)))), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.SOUL_SAND_VALLEY), SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.UNDER_CEILING, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource12, SOUL_SAND), SOUL_SOIL)), SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, SurfaceRules.sequence(ruleSource, SurfaceRules.ifTrue(conditionSource12, SOUL_SAND), SOUL_SOIL)))), SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.not(conditionSource2), SurfaceRules.ifTrue(conditionSource6, LAVA)), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.WARPED_FOREST), SurfaceRules.ifTrue(SurfaceRules.not(conditionSource10), SurfaceRules.ifTrue(conditionSource, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource11, WARPED_WART_BLOCK), WARPED_NYLIUM)))), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.CRIMSON_FOREST), SurfaceRules.ifTrue(SurfaceRules.not(conditionSource10), SurfaceRules.ifTrue(conditionSource, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource11, NETHER_WART_BLOCK), CRIMSON_NYLIUM)))))), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.NETHER_WASTES), SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, SurfaceRules.ifTrue(conditionSource7, SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.not(conditionSource6), SurfaceRules.ifTrue(conditionSource3, SurfaceRules.ifTrue(conditionSource4, SOUL_SAND))), NETHERRACK))), SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.ifTrue(conditionSource, SurfaceRules.ifTrue(conditionSource4, SurfaceRules.ifTrue(conditionSource8, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource2, GRAVEL), SurfaceRules.ifTrue(SurfaceRules.not(conditionSource6), GRAVEL)))))))), NETHERRACK);
+ return SurfaceRules.sequence(SurfaceRules.ifTrue(new PaperBedrockConditionSource("bedrock_floor", VerticalAnchor.bottom(), VerticalAnchor.aboveBottom(5), false), BEDROCK), SurfaceRules.ifTrue(SurfaceRules.not(new PaperBedrockConditionSource("bedrock_roof", VerticalAnchor.belowTop(5), VerticalAnchor.top(), true)), BEDROCK), SurfaceRules.ifTrue(conditionSource5, NETHERRACK), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.BASALT_DELTAS), SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.UNDER_CEILING, BASALT), SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, SurfaceRules.sequence(ruleSource, SurfaceRules.ifTrue(conditionSource12, BASALT), BLACKSTONE)))), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.SOUL_SAND_VALLEY), SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.UNDER_CEILING, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource12, SOUL_SAND), SOUL_SOIL)), SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, SurfaceRules.sequence(ruleSource, SurfaceRules.ifTrue(conditionSource12, SOUL_SAND), SOUL_SOIL)))), SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.not(conditionSource2), SurfaceRules.ifTrue(conditionSource6, LAVA)), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.WARPED_FOREST), SurfaceRules.ifTrue(SurfaceRules.not(conditionSource10), SurfaceRules.ifTrue(conditionSource, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource11, WARPED_WART_BLOCK), WARPED_NYLIUM)))), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.CRIMSON_FOREST), SurfaceRules.ifTrue(SurfaceRules.not(conditionSource10), SurfaceRules.ifTrue(conditionSource, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource11, NETHER_WART_BLOCK), CRIMSON_NYLIUM)))))), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.NETHER_WASTES), SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, SurfaceRules.ifTrue(conditionSource7, SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.not(conditionSource6), SurfaceRules.ifTrue(conditionSource3, SurfaceRules.ifTrue(conditionSource4, SOUL_SAND))), NETHERRACK))), SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.ifTrue(conditionSource, SurfaceRules.ifTrue(conditionSource4, SurfaceRules.ifTrue(conditionSource8, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource2, GRAVEL), SurfaceRules.ifTrue(SurfaceRules.not(conditionSource6), GRAVEL)))))))), NETHERRACK);
}
public static SurfaceRules.RuleSource end() {
diff --git a/src/main/java/net/minecraft/server/Bootstrap.java b/src/main/java/net/minecraft/server/Bootstrap.java
index c5822637e48fad4ca4e8cf210431b5eafbf5abb1..0ece775ca7e63184f79fcdd1aa7ed5c16fc9bc9e 100644
--- a/src/main/java/net/minecraft/server/Bootstrap.java
+++ b/src/main/java/net/minecraft/server/Bootstrap.java
@@ -75,6 +75,7 @@ public class Bootstrap {
EntitySelectorOptions.bootStrap();
DispenseItemBehavior.bootStrap();
CauldronInteraction.bootStrap();
+ Registry.register(net.minecraft.core.Registry.CONDITION, new net.minecraft.resources.ResourceLocation("paper", "bedrock_condition_source"), net.minecraft.data.worldgen.SurfaceRuleData.PaperBedrockConditionSource.CODEC.codec()); // Paper - register custom flat bedrock thing. TODO is this the best place to do this?
Registry.freezeBuiltins();
Bootstrap.wrapStreams();
}
diff --git a/src/main/java/net/minecraft/world/level/levelgen/NoiseBasedChunkGenerator.java b/src/main/java/net/minecraft/world/level/levelgen/NoiseBasedChunkGenerator.java
index 298ea7c5776c4476dbb69e68debbd50376d14165..cf87490a446285132daaf9d90154ac6d477a62fe 100644
--- a/src/main/java/net/minecraft/world/level/levelgen/NoiseBasedChunkGenerator.java
+++ b/src/main/java/net/minecraft/world/level/levelgen/NoiseBasedChunkGenerator.java
@@ -210,7 +210,7 @@ public final class NoiseBasedChunkGenerator extends ChunkGenerator {
@Override
public void buildSurface(WorldGenRegion region, StructureManager structures, RandomState noiseConfig, ChunkAccess chunk) {
if (!SharedConstants.debugVoidTerrain(chunk.getPos())) {
- WorldGenerationContext worldgenerationcontext = new WorldGenerationContext(this, region);
+ WorldGenerationContext worldgenerationcontext = new WorldGenerationContext(this, region, region.getMinecraftWorld()); // Paper
this.buildSurface(chunk, worldgenerationcontext, noiseConfig, structures, region.getBiomeManager(), region.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY), Blender.of(region));
}
@@ -238,7 +238,7 @@ public final class NoiseBasedChunkGenerator extends ChunkGenerator {
return this.createNoiseChunk(ichunkaccess1, structureAccessor, Blender.of(chunkRegion), noiseConfig);
});
Aquifer aquifer = noisechunk.aquifer();
- CarvingContext carvingcontext = new CarvingContext(this, chunkRegion.registryAccess(), chunk.getHeightAccessorForGeneration(), noisechunk, noiseConfig, ((NoiseGeneratorSettings) this.settings.value()).surfaceRule());
+ CarvingContext carvingcontext = new CarvingContext(this, chunkRegion.registryAccess(), chunk.getHeightAccessorForGeneration(), noisechunk, noiseConfig, ((NoiseGeneratorSettings) this.settings.value()).surfaceRule(), chunkRegion.getMinecraftWorld()); // Paper
CarvingMask carvingmask = ((ProtoChunk) chunk).getOrCreateCarvingMask(carverStep);
for (int j = -8; j <= 8; ++j) {
diff --git a/src/main/java/net/minecraft/world/level/levelgen/WorldGenerationContext.java b/src/main/java/net/minecraft/world/level/levelgen/WorldGenerationContext.java
index b99283c31193e2110f6e3f39c23dbfc2442bab2b..1c9d9ecdafb2bd04348045ba0404da052dcd6437 100644
--- a/src/main/java/net/minecraft/world/level/levelgen/WorldGenerationContext.java
+++ b/src/main/java/net/minecraft/world/level/levelgen/WorldGenerationContext.java
@@ -6,10 +6,13 @@ import net.minecraft.world.level.chunk.ChunkGenerator;
public class WorldGenerationContext {
private final int minY;
private final int height;
+ private final @javax.annotation.Nullable net.minecraft.world.level.Level level; // Paper
- public WorldGenerationContext(ChunkGenerator generator, LevelHeightAccessor world) {
+ public WorldGenerationContext(ChunkGenerator generator, LevelHeightAccessor world) { this(generator, world, null); } // Paper
+ public WorldGenerationContext(ChunkGenerator generator, LevelHeightAccessor world, @org.jetbrains.annotations.Nullable net.minecraft.world.level.Level level) { // Paper
this.minY = Math.max(world.getMinBuildHeight(), generator.getMinY());
this.height = Math.min(world.getHeight(), generator.getGenDepth());
+ this.level = level; // Paper
}
public int getMinGenY() {
@@ -19,4 +22,13 @@ public class WorldGenerationContext {
public int getGenDepth() {
return this.height;
}
+
+ // Paper start
+ public net.minecraft.world.level.Level getWorld() {
+ if (this.level == null) {
+ throw new NullPointerException("WorldGenerationContext was initialized without a Level, but WorldGenerationContext#getWorld was called");
+ }
+ return this.level;
+ }
+ // Paper end
}
diff --git a/src/main/java/net/minecraft/world/level/levelgen/carver/CarvingContext.java b/src/main/java/net/minecraft/world/level/levelgen/carver/CarvingContext.java
index a745458ea3581ea91a68c863e3fd0a0292d73a61..f84ee8afe95f912a972e37fbae7a06ecdd3aba06 100644
--- a/src/main/java/net/minecraft/world/level/levelgen/carver/CarvingContext.java
+++ b/src/main/java/net/minecraft/world/level/levelgen/carver/CarvingContext.java
@@ -21,8 +21,8 @@ public class CarvingContext extends WorldGenerationContext {
private final RandomState randomState;
private final SurfaceRules.RuleSource surfaceRule;
- public CarvingContext(NoiseBasedChunkGenerator noiseChunkGenerator, RegistryAccess registryManager, LevelHeightAccessor heightLimitView, NoiseChunk chunkNoiseSampler, RandomState noiseConfig, SurfaceRules.RuleSource materialRule) {
- super(noiseChunkGenerator, heightLimitView);
+ public CarvingContext(NoiseBasedChunkGenerator noiseChunkGenerator, RegistryAccess registryManager, LevelHeightAccessor heightLimitView, NoiseChunk chunkNoiseSampler, RandomState noiseConfig, SurfaceRules.RuleSource materialRule, @javax.annotation.Nullable net.minecraft.world.level.Level level) { // Paper
+ super(noiseChunkGenerator, heightLimitView, level); // Paper
this.registryAccess = registryManager;
this.noiseChunk = chunkNoiseSampler;
this.randomState = noiseConfig;
diff --git a/src/main/java/net/minecraft/world/level/levelgen/placement/PlacementContext.java b/src/main/java/net/minecraft/world/level/levelgen/placement/PlacementContext.java
index 640c2683c842655bbaee8f293f1c2613ef44844e..53d818b0cc602f827d0b907e293515f6810c6792 100644
--- a/src/main/java/net/minecraft/world/level/levelgen/placement/PlacementContext.java
+++ b/src/main/java/net/minecraft/world/level/levelgen/placement/PlacementContext.java
@@ -18,7 +18,7 @@ public class PlacementContext extends WorldGenerationContext {
private final Optional<PlacedFeature> topFeature;
public PlacementContext(WorldGenLevel world, ChunkGenerator generator, Optional<PlacedFeature> placedFeature) {
- super(generator, world);
+ super(generator, world, world.getLevel()); // Paper
this.level = world;
this.generator = generator;
this.topFeature = placedFeature;