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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 09943450 Update SnakeYAML version 5515734f SPIGOT-7162: Incorrect description for Entity#getVehicle javadoc 6f82b381 PR-788: Add getHand() to all relevant events CraftBukkit Changes: aaf484f6f SPIGOT-7163: CraftMerchantRecipe doesn't copy demand and specialPrice from BukkitMerchantRecipe 5329dd6fd PR-1107: Add getHand() to all relevant events 93061706e SPIGOT-7045: Ocelots never spawn with babies with spawn reason OCELOT_BABY
29 Zeilen
1.5 KiB
Diff
29 Zeilen
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 8 Apr 2020 21:24:05 -0400
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Subject: [PATCH] Increase Light Queue Size
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Wiz mentioned that large WorldEdit operations cause light to run on
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main thread. The queue was small, set to 5.. this bumps it to 20
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but makes it configurable per-world.
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The main risk of increasing this higher is during shutdown, some
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queued light updates may be lost because mojang did not flush the
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light engine on shutdown...
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The queue size only puts a cap on max loss, doesn't solve that problem.
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index aa52b644b7af9261fdec06b29b7daa7ad8f89b3a..668d7479bb9a56f710ead272166abd615b9463cc 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -780,7 +780,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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this.executeModerately();
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// CraftBukkit end
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if (worldserver.getWorld().getKeepSpawnInMemory()) worldloadlistener.stop(); // Paper
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- chunkproviderserver.getLightEngine().setTaskPerBatch(5);
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+ chunkproviderserver.getLightEngine().setTaskPerBatch(worldserver.paperConfig().misc.lightQueueSize); // Paper - increase light queue size
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// CraftBukkit start
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// this.updateMobSpawningFlags();
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worldserver.setSpawnSettings(this.isSpawningMonsters(), this.isSpawningAnimals());
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