Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 12:30:06 +01:00
01a13871de
Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
30 Zeilen
1.4 KiB
Diff
30 Zeilen
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 18 Mar 2016 13:50:14 -0400
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Subject: [PATCH] Remove Metadata on reload
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Metadata is not meant to persist reload as things break badly with non primitive types
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This will remove metadata on reload so it does not crash everything if a plugin uses it.
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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index 25373b05ab63e71294382c4b2a5b2658f98710a0..943971ce16c0c39085f029ab5b57685dda1c6b0f 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@@ -950,8 +950,16 @@ public final class CraftServer implements Server {
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world.spigotConfig.init(); // Spigot
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}
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+ Plugin[] pluginClone = pluginManager.getPlugins().clone(); // Paper
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this.pluginManager.clearPlugins();
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this.commandMap.clearCommands();
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+ // Paper start
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+ for (Plugin plugin : pluginClone) {
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+ entityMetadata.removeAll(plugin);
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+ worldMetadata.removeAll(plugin);
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+ playerMetadata.removeAll(plugin);
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+ }
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+ // Paper end
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this.reloadData();
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org.spigotmc.SpigotConfig.registerCommands(); // Spigot
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io.papermc.paper.command.PaperCommands.registerCommands(this.console); // Paper
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