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Paper/patches/server-unmapped/0709-add-get-set-drop-chance-to-EntityEquipment.patch
2021-06-11 14:02:28 +02:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Thu, 22 Apr 2021 00:28:11 -0700
Subject: [PATCH] add get-set drop chance to EntityEquipment
diff --git a/src/main/java/org/bukkit/craftbukkit/inventory/CraftEntityEquipment.java b/src/main/java/org/bukkit/craftbukkit/inventory/CraftEntityEquipment.java
index 27e0e2767b11195231055f64446afb7ae5e08988..064d8adb47404b0fb839cfa646dfe04f2a2eefb6 100644
--- a/src/main/java/org/bukkit/craftbukkit/inventory/CraftEntityEquipment.java
+++ b/src/main/java/org/bukkit/craftbukkit/inventory/CraftEntityEquipment.java
@@ -245,6 +245,17 @@ public class CraftEntityEquipment implements EntityEquipment {
public void setBootsDropChance(float chance) {
setDropChance(EnumItemSlot.FEET, chance);
}
+ // Paper start
+ @Override
+ public float getDropChance(EquipmentSlot slot) {
+ return getDropChance(CraftEquipmentSlot.getNMS(slot));
+ }
+
+ @Override
+ public void setDropChance(EquipmentSlot slot, float chance) {
+ setDropChance(CraftEquipmentSlot.getNMS(slot), chance);
+ }
+ // Paper end
private void setDropChance(EnumItemSlot slot, float chance) {
if (slot == EnumItemSlot.MAINHAND || slot == EnumItemSlot.OFFHAND) {
diff --git a/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryPlayer.java b/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryPlayer.java
index b812e1af411dd7f4509620b6b49b7897603dc970..dacb8e127403ef5234d6bca62aa4a35431724e9e 100644
--- a/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryPlayer.java
@@ -354,4 +354,15 @@ public class CraftInventoryPlayer extends CraftInventory implements org.bukkit.i
public void setBootsDropChance(float chance) {
throw new UnsupportedOperationException("Cannot set drop chance for PlayerInventory");
}
+ // Paper start
+ @Override
+ public float getDropChance(EquipmentSlot slot) {
+ return 1;
+ }
+
+ @Override
+ public void setDropChance(EquipmentSlot slot, float chance) {
+ throw new UnsupportedOperationException("Cannot set drop chance for PlayerInventory");
+ }
+ // Paper end
}