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synchronisiert 2024-12-15 19:10:09 +01:00
36f34f01c0
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da9ef3c5 #496: Add methods to get/set ItemStacks in EquipmentSlots 3abebc9f #492: Let Tameable extend Animals rather than Entity 941111a0 #495: Expose ItemStack and hand used in PlayerShearEntityEvent 4fe19cae #494: InventoryView - Add missing Brewing FUEL_TIME CraftBukkit Changes:933e9094
#664: Add methods to get/set ItemStacks in EquipmentSlots18722312
#662: Expose ItemStack and hand used in PlayerShearEntityEvent
25 Zeilen
1.4 KiB
Diff
25 Zeilen
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach@zachbr.io>
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Date: Thu, 16 Apr 2020 20:07:29 -0500
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Subject: [PATCH] Restrict vanilla teleport command to valid locations
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Fixes GH-3165
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diff --git a/src/main/java/net/minecraft/server/CommandTeleport.java b/src/main/java/net/minecraft/server/CommandTeleport.java
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index 3060b4f68b13abe05d31b85bb49690a0b476939f..79016b587072a6a1c5418648d7aa88e96fbeefff 100644
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--- a/src/main/java/net/minecraft/server/CommandTeleport.java
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+++ b/src/main/java/net/minecraft/server/CommandTeleport.java
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@@ -116,6 +116,12 @@ public class CommandTeleport {
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}
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private static void a(CommandListenerWrapper commandlistenerwrapper, Entity entity, WorldServer worldserver, double d0, double d1, double d2, Set<PacketPlayOutPosition.EnumPlayerTeleportFlags> set, float f, float f1, @Nullable CommandTeleport.a commandteleport_a) {
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+ // Paper start - Don't allow teleport command to invalid locations
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+ if (d0 <= -30000000 || d2 <= -30000000 || d0 > 30000000 || d2 > 30000000) { // Copy/pasta from BaseBlockPosition#isValidLocation
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+ org.bukkit.Bukkit.getLogger().warning("Refused to teleport " + entity.getName() + " to " + d0 + ", " + d1 + ", " + d2);
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+ return;
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+ }
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+ // Paper end
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if (entity instanceof EntityPlayer) {
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ChunkCoordIntPair chunkcoordintpair = new ChunkCoordIntPair(new BlockPosition(d0, d1, d2));
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