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Paper/patches
Shane Freeder f6a1cb21c5 Do not process entity loads in CraftChunk#getEntities (Fixes #6543)
This re-introduces the issue behind #5872 but fixes #6543
The logic here is generally flawed however somewhat of a nuance,
upstream uses managedBlock which is basically needed to process
the posted entity adds, but, has the side-effect of processing any
chunk loads which has the naunce of stacking up and either causing a
massive performance hit, or can potentially lead the server to crash.

This issue is particularly noticable on paper due to the cumulative efforts
to drastically improve chunk loading speeds which means that there is much more
of a chance that we're about to eat a dirtload of chunk load callbacks, thus
making this issue much more of an issue
2021-09-03 15:55:22 +01:00
..
api Updated Upstream (Bukkit/CraftBukkit/Spigot) (#6539) 2021-09-01 14:03:36 +02:00
removed Readd chunk priority patch, including many chunk system fixes from tuinity (#6488) 2021-08-26 02:16:27 +00:00
server Do not process entity loads in CraftChunk#getEntities (Fixes #6543) 2021-09-03 15:55:22 +01:00