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* Updated Upstream (Bukkit/CraftBukkit/Spigot) Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 8085edde SPIGOT-6918: Add SpawnCategory API and configurations for Axolotls 04c7e13c PR-719: Add Player Profile API 71564210 SPIGOT-6910: Add BlockDamageAbortEvent CraftBukkit Changes: febaa1c6 SPIGOT-6918: Add SpawnCategory API and configurations for Axolotls 9dafd109 Don't send updates over large distances bdac46b0 SPIGOT-6782: EntityPortalEvent should not destroy entity when setTo() uses same world as getFrom() 8f361ece PR-1002: Add Player Profile API 911875d4 Increase outdated build delay e5f8a767 SPIGOT-6917: Use main scoreboard for /trigger a672a531 Clean up callBlockDamageEvent 8e1bdeef SPIGOT-6910: Add BlockDamageAbortEvent Spigot Changes: 6edb62f3 Rebuild patches 7fbc6a1e Rebuild patches * Updated Upstream (CraftBukkit) Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: de951355 SPIGOT-6927: Fix default value of spawn-limits in Worlds
157 Zeilen
8.2 KiB
Diff
157 Zeilen
8.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <spottedleaf@spottedleaf.dev>
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Date: Mon, 6 Apr 2020 04:20:44 -0700
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Subject: [PATCH] Execute chunk tasks mid-tick
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This will help the server load chunks if tick times are high.
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diff --git a/src/main/java/co/aikar/timings/MinecraftTimings.java b/src/main/java/co/aikar/timings/MinecraftTimings.java
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index b27021a42cbed3f0648a8d0903d00d03922ae221..eada966d7f108a6081be7a848f5c1dfcb1eed676 100644
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--- a/src/main/java/co/aikar/timings/MinecraftTimings.java
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+++ b/src/main/java/co/aikar/timings/MinecraftTimings.java
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@@ -45,6 +45,8 @@ public final class MinecraftTimings {
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public static final Timing antiXrayUpdateTimer = Timings.ofSafe("anti-xray - update");
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public static final Timing antiXrayObfuscateTimer = Timings.ofSafe("anti-xray - obfuscate");
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+ public static final Timing midTickChunkTasks = Timings.ofSafe("Mid Tick Chunk Tasks");
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+
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private static final Map<Class<?>, String> taskNameCache = new MapMaker().weakKeys().makeMap();
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private MinecraftTimings() {}
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 79e5b8a05828bbc07468d2deeb0f4dad51ca12a5..7be369cf60e45a551fb2d274b9514856dca7b2e5 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -332,6 +332,76 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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return s0;
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}
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+ // Paper start - execute chunk tasks mid tick
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+ static final long CHUNK_TASK_QUEUE_BACKOFF_MIN_TIME = 25L * 1000L; // 25us
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+ static final long MAX_CHUNK_EXEC_TIME = 1000L; // 1us
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+
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+ static final long TASK_EXECUTION_FAILURE_BACKOFF = 5L * 1000L; // 5us
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+
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+ private static long lastMidTickExecute;
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+ private static long lastMidTickExecuteFailure;
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+
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+ private boolean tickMidTickTasks() {
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+ // give all worlds a fair chance at by targetting them all.
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+ // if we execute too many tasks, that's fine - we have logic to correctly handle overuse of allocated time.
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+ boolean executed = false;
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+ for (ServerLevel world : this.getAllLevels()) {
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+ long currTime = System.nanoTime();
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+ if (currTime - world.lastMidTickExecuteFailure <= TASK_EXECUTION_FAILURE_BACKOFF) {
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+ continue;
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+ }
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+ if (!world.getChunkSource().pollTask()) {
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+ // we need to back off if this fails
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+ world.lastMidTickExecuteFailure = currTime;
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+ } else {
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+ executed = true;
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+ }
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+ }
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+
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+ return executed;
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+ }
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+
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+ public final void executeMidTickTasks() {
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+ org.spigotmc.AsyncCatcher.catchOp("mid tick chunk task execution");
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+ long startTime = System.nanoTime();
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+ if ((startTime - lastMidTickExecute) <= CHUNK_TASK_QUEUE_BACKOFF_MIN_TIME || (startTime - lastMidTickExecuteFailure) <= TASK_EXECUTION_FAILURE_BACKOFF) {
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+ // it's shown to be bad to constantly hit the queue (chunk loads slow to a crawl), even if no tasks are executed.
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+ // so, backoff to prevent this
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+ return;
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+ }
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+
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+ co.aikar.timings.MinecraftTimings.midTickChunkTasks.startTiming();
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+ try {
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+ for (;;) {
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+ boolean moreTasks = this.tickMidTickTasks();
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+ long currTime = System.nanoTime();
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+ long diff = currTime - startTime;
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+
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+ if (!moreTasks || diff >= MAX_CHUNK_EXEC_TIME) {
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+ if (!moreTasks) {
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+ lastMidTickExecuteFailure = currTime;
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+ }
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+
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+ // note: negative values reduce the time
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+ long overuse = diff - MAX_CHUNK_EXEC_TIME;
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+ if (overuse >= (10L * 1000L * 1000L)) { // 10ms
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+ // make sure something like a GC or dumb plugin doesn't screw us over...
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+ overuse = 10L * 1000L * 1000L; // 10ms
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+ }
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+
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+ double overuseCount = (double)overuse/(double)MAX_CHUNK_EXEC_TIME;
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+ long extraSleep = (long)Math.round(overuseCount*CHUNK_TASK_QUEUE_BACKOFF_MIN_TIME);
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+
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+ lastMidTickExecute = currTime + extraSleep;
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+ return;
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+ }
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+ }
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+ } finally {
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+ co.aikar.timings.MinecraftTimings.midTickChunkTasks.stopTiming();
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+ }
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+ }
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+ // Paper end - execute chunk tasks mid tick
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+
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public MinecraftServer(OptionSet options, DataPackConfig datapackconfiguration, Thread thread, RegistryAccess.RegistryHolder iregistrycustom_dimension, LevelStorageSource.LevelStorageAccess convertable_conversionsession, WorldData savedata, PackRepository resourcepackrepository, Proxy proxy, DataFixer datafixer, ServerResources datapackresources, @Nullable MinecraftSessionService minecraftsessionservice, @Nullable GameProfileRepository gameprofilerepository, @Nullable GameProfileCache usercache, ChunkProgressListenerFactory worldloadlistenerfactory) {
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super("Server");
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SERVER = this; // Paper - better singleton
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@@ -1312,6 +1382,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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private boolean pollTaskInternal() {
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if (super.pollTask()) {
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+ this.executeMidTickTasks(); // Paper - execute chunk tasks mid tick
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return true;
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} else {
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if (this.haveTime()) {
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diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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index 579b2ac31034082456de5ee91e3c6906c7199e32..4e7027d739f7d3c8586804fc053931b2dca1de59 100644
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--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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@@ -1019,6 +1019,7 @@ public class ServerChunkCache extends ChunkSource {
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iterator1 = shuffled.iterator();
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}
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+ int chunksTicked = 0; // Paper
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try {
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while (iterator1.hasNext()) {
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LevelChunk chunk1 = iterator1.next();
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@@ -1040,6 +1041,7 @@ public class ServerChunkCache extends ChunkSource {
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if (this.level.shouldTickBlocksAt(chunkcoordintpair.toLong())) {
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this.level.tickChunk(chunk1, k);
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+ if ((chunksTicked++ & 1) == 0) net.minecraft.server.MinecraftServer.getServer().executeMidTickTasks(); // Paper
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}
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}
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// Paper start - optimise chunk tick iteration
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index 9362b39f4cc321bf0d4fc272bc3fb0463c47d4ce..cb327920cfa8d4eec626af1fe42ec1cc5e8953c7 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -201,7 +201,9 @@ public class ServerLevel extends Level implements WorldGenLevel {
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private final StructureFeatureManager structureFeatureManager;
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private final StructureCheck structureCheck;
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private final boolean tickTime;
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-
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+ // Paper start - execute chunk tasks mid tick
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+ public long lastMidTickExecuteFailure;
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+ // Paper end - execute chunk tasks mid tick
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// CraftBukkit start
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private int tickPosition;
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diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
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index c603dcbe89a49e9e7de7fbc5c863e4b3a9869f95..1a76c8a52926bf15f55640d5c053a7235c58d3ed 100644
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--- a/src/main/java/net/minecraft/world/level/Level.java
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+++ b/src/main/java/net/minecraft/world/level/Level.java
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@@ -895,6 +895,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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public <T extends Entity> void guardEntityTick(Consumer<T> tickConsumer, T entity) {
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try {
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tickConsumer.accept(entity);
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+ MinecraftServer.getServer().executeMidTickTasks(); // Paper - execute chunk tasks mid tick
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} catch (Throwable throwable) {
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if (throwable instanceof ThreadDeath) throw throwable; // Paper
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// Paper start - Prevent tile entity and entity crashes
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