Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 04:20:04 +01:00
928bcc8d3a
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 09943450 Update SnakeYAML version 5515734f SPIGOT-7162: Incorrect description for Entity#getVehicle javadoc 6f82b381 PR-788: Add getHand() to all relevant events CraftBukkit Changes: aaf484f6f SPIGOT-7163: CraftMerchantRecipe doesn't copy demand and specialPrice from BukkitMerchantRecipe 5329dd6fd PR-1107: Add getHand() to all relevant events 93061706e SPIGOT-7045: Ocelots never spawn with babies with spawn reason OCELOT_BABY
132 Zeilen
3.8 KiB
Diff
132 Zeilen
3.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Jake Potrebic <jake.m.potrebic@gmail.com>
|
|
Date: Thu, 24 Dec 2020 12:27:49 -0800
|
|
Subject: [PATCH] Added PlayerBedFailEnterEvent
|
|
|
|
|
|
diff --git a/src/main/java/io/papermc/paper/event/player/PlayerBedFailEnterEvent.java b/src/main/java/io/papermc/paper/event/player/PlayerBedFailEnterEvent.java
|
|
new file mode 100644
|
|
index 0000000000000000000000000000000000000000..e0028733615ddc9e34359f673ca1c3cadb133948
|
|
--- /dev/null
|
|
+++ b/src/main/java/io/papermc/paper/event/player/PlayerBedFailEnterEvent.java
|
|
@@ -0,0 +1,119 @@
|
|
+package io.papermc.paper.event.player;
|
|
+
|
|
+import net.kyori.adventure.text.Component;
|
|
+import org.bukkit.block.Block;
|
|
+import org.bukkit.entity.Player;
|
|
+import org.bukkit.event.Cancellable;
|
|
+import org.bukkit.event.HandlerList;
|
|
+import org.bukkit.event.player.PlayerEvent;
|
|
+import org.jetbrains.annotations.NotNull;
|
|
+import org.jetbrains.annotations.Nullable;
|
|
+
|
|
+public class PlayerBedFailEnterEvent extends PlayerEvent implements Cancellable {
|
|
+
|
|
+ private static final HandlerList HANDLER_LIST = new HandlerList();
|
|
+
|
|
+ private final FailReason failReason;
|
|
+ private final Block bed;
|
|
+ private boolean willExplode;
|
|
+ private Component message;
|
|
+ private boolean cancelled;
|
|
+
|
|
+ public PlayerBedFailEnterEvent(@NotNull Player player, @NotNull FailReason failReason, @NotNull Block bed, boolean willExplode, @Nullable Component message) {
|
|
+ super(player);
|
|
+ this.failReason = failReason;
|
|
+ this.bed = bed;
|
|
+ this.willExplode = willExplode;
|
|
+ this.message = message;
|
|
+ }
|
|
+
|
|
+ @NotNull
|
|
+ public FailReason getFailReason() {
|
|
+ return failReason;
|
|
+ }
|
|
+
|
|
+ @NotNull
|
|
+ public Block getBed() {
|
|
+ return bed;
|
|
+ }
|
|
+
|
|
+ public boolean getWillExplode() {
|
|
+ return willExplode;
|
|
+ }
|
|
+
|
|
+ public void setWillExplode(boolean willExplode) {
|
|
+ this.willExplode = willExplode;
|
|
+ }
|
|
+
|
|
+ @Nullable
|
|
+ public Component getMessage() {
|
|
+ return message;
|
|
+ }
|
|
+
|
|
+ public void setMessage(@Nullable Component message) {
|
|
+ this.message = message;
|
|
+ }
|
|
+
|
|
+ @Override
|
|
+ public boolean isCancelled() {
|
|
+ return cancelled;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Cancel this event.
|
|
+ * <p>
|
|
+ * <b>NOTE: This does not cancel the player getting in the bed, but any messages/explosions
|
|
+ * that may occur because of the interaction.</b>
|
|
+ * @param cancel true if you wish to cancel this event
|
|
+ */
|
|
+ @Override
|
|
+ public void setCancelled(boolean cancel) {
|
|
+ cancelled = cancel;
|
|
+ }
|
|
+
|
|
+ @NotNull
|
|
+ @Override
|
|
+ public HandlerList getHandlers() {
|
|
+ return HANDLER_LIST;
|
|
+ }
|
|
+
|
|
+ @NotNull
|
|
+ public static HandlerList getHandlerList() {
|
|
+ return HANDLER_LIST;
|
|
+ }
|
|
+
|
|
+ public static enum FailReason {
|
|
+ /**
|
|
+ * The world doesn't allow sleeping (ex. Nether or The End). Entering
|
|
+ * the bed is prevented and the bed explodes.
|
|
+ */
|
|
+ NOT_POSSIBLE_HERE,
|
|
+ /**
|
|
+ * Entering the bed is prevented due to it not being night nor
|
|
+ * thundering currently.
|
|
+ * <p>
|
|
+ * If the event is forcefully allowed during daytime, the player will
|
|
+ * enter the bed (and set its bed location), but might get immediately
|
|
+ * thrown out again.
|
|
+ */
|
|
+ NOT_POSSIBLE_NOW,
|
|
+ /**
|
|
+ * Entering the bed is prevented due to the player being too far away.
|
|
+ */
|
|
+ TOO_FAR_AWAY,
|
|
+ /**
|
|
+ * Bed is obstructed.
|
|
+ */
|
|
+ OBSTRUCTED,
|
|
+ /**
|
|
+ * Entering the bed is prevented due to there being some other problem.
|
|
+ */
|
|
+ OTHER_PROBLEM,
|
|
+ /**
|
|
+ * Entering the bed is prevented due to there being monsters nearby.
|
|
+ */
|
|
+ NOT_SAFE;
|
|
+
|
|
+ public static final FailReason[] VALUES = values();
|
|
+ }
|
|
+}
|