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Paper/patches/unapplied/server/0620-Update-head-rotation-in-missing-places.patch
2024-10-22 19:28:57 +02:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Date: Mon, 21 Jun 2021 21:55:23 -0400
Subject: [PATCH] Update head rotation in missing places
In certain areas the player's head rotation could be desynced when teleported/moved.
This is because bukkit uses a separate head rotation field for yaw.
This issue only applies to players.
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index f21bf6c8bbf30c59f1588c2105dbd7f80c07a0f1..e34260c80d19869c9bec5ba67f7ce7db9d13a1f1 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -1844,6 +1844,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
this.setXRot(Mth.clamp(pitch, -90.0F, 90.0F) % 360.0F);
this.yRotO = this.getYRot();
this.xRotO = this.getXRot();
+ this.setYHeadRot(yaw); // Paper - Update head rotation
}
public void absMoveTo(double x, double y, double z) {
@@ -1886,6 +1887,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
this.setXRot(pitch);
this.setOldPosAndRot();
this.reapplyPosition();
+ this.setYHeadRot(yaw); // Paper - Update head rotation
}
public final void setOldPosAndRot() {