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synchronisiert 2024-11-15 04:20:04 +01:00
b5ce6e3dc5
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: eb4b416d PR-822: Add experimental armor trim API 33498e1d PR-831: Add a standard of annotations for Minecraft experimental things and API CraftBukkit Changes: 19de3550d SPIGOT-7315: Bed placement duplicates crops if cancelled 1eb88374e PR-1147: Add experimental armor trim API c4c0bb0e9 Show clean error for invalidly configured server.properties options 3ae90697f Fix UUID not being updated when changing world of MapView e43000601 PR-1164, MC-227255, MC-253819: Fix rotation of beehives and bells Spigot Changes: d2fdfe39 Rebuild patches
51 Zeilen
1.9 KiB
Diff
51 Zeilen
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 20 Dec 2017 17:38:07 -0500
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Subject: [PATCH] Ability to apply mending to XP API
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This allows plugins that give players the ability to apply the experience
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points to the Item Mending formula, which will repair an item instead
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of giving the player experience points.
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Both an API To standalone mend, and apply mending logic to .giveExp has been added.
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index 71b8600f05615a422c8b10505be8f09e30b32ac5..c111ab6d5a39ad9430d5bc6cb5c68e9c236504c9 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -1172,12 +1172,33 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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*/
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public void resetPlayerWeather();
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+ // Paper start
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+ /**
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+ * Gives the player the amount of experience specified.
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+ *
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+ * @param amount Exp amount to give
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+ */
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+ public default void giveExp(int amount) {
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+ giveExp(amount, false);
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+ }
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/**
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* Gives the player the amount of experience specified.
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*
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* @param amount Exp amount to give
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+ * @param applyMending Mend players items with mending, with same behavior as picking up orbs. calls {@link #applyMending(int)}
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*/
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- public void giveExp(int amount);
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+ public void giveExp(int amount, boolean applyMending);
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+
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+ /**
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+ * Applies the mending effect to any items just as picking up an orb would.
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+ *
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+ * Can also be called with {@link #giveExp(int, boolean)} by passing true to applyMending
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+ *
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+ * @param amount Exp to apply
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+ * @return the remaining experience
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+ */
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+ public int applyMending(int amount);
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+ // Paper end
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/**
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* Gives the player the amount of experience levels specified. Levels can
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