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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 04:20:04 +01:00
Paper/patches/server/0858-Use-array-for-gamerule-storage.patch
Jake Potrebic bd38e0318a
Updated Upstream (Bukkit/CraftBukkit) (#10379)
Updated Upstream (Bukkit/CraftBukkit)

Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
f02baa38 PR-988: Add World#getIntersectingChunks(BoundingBox)
9321d665 Move getItemInUse up to LivingEntity
819eef73 PR-959: Add access to current item's remaining ticks
c4fdadb0 SPIGOT-7601: Add AbstractArrow#getItem
be8261ca Add support for Java 22
26119676 PR-979: Add more translation keys
66753362 PR-985: Correct book maximum pages and characters per page documentation
c8be92fa PR-980: Improve getArmorContents() documentation
f1120ee2 PR-983: Expose riptide velocity to PlayerRiptideEvent

CraftBukkit Changes:
dfaa89bbe PR-1369: Add World#getIntersectingChunks(BoundingBox)
51bbab2b9 Move getItemInUse up to LivingEntity
668e09602 PR-1331: Add access to current item's remaining ticks
a639406d1 SPIGOT-7601: Add AbstractArrow#getItem
0398930fc SPIGOT-7602: Allow opening in-world horse and related inventories
ffd15611c SPIGOT-7608: Allow empty lists to morph to any PDT list
2188dcfa9 Add support for Java 22
45d6a609f SPIGOT-7604: Revert "SPIGOT-7365: DamageCause blocked by shield should trigger invulnerableTime"
06d915943 SPIGOT-7365: DamageCause blocked by shield should trigger invulnerableTime
ca3bc3707 PR-1361: Add more translation keys
366c3ca80 SPIGOT-7600: EntityChangeBlockEvent is not fired for frog eggs
06d0f9ba8 SPIGOT-7593: Fix sapling growth physics / client-side updates
45c2608e4 PR-1366: Expose riptide velocity to PlayerRiptideEvent
29b6bb79b SPIGOT-7587: Remove fixes for now-resolved MC-142590 and MC-109346
2024-04-06 12:53:39 -07:00

64 Zeilen
3.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Paul Sauve <paul@technove.co>
Date: Sun, 9 May 2021 16:49:49 -0500
Subject: [PATCH] Use array for gamerule storage
diff --git a/src/main/java/net/minecraft/world/level/GameRules.java b/src/main/java/net/minecraft/world/level/GameRules.java
index ac7a5410b01a6741e3b548d153f37ea1d8c1a4cb..4a340bd1f1859e43bb58e68aee4018fdb4ca7a5a 100644
--- a/src/main/java/net/minecraft/world/level/GameRules.java
+++ b/src/main/java/net/minecraft/world/level/GameRules.java
@@ -115,6 +115,7 @@ public class GameRules {
public static final GameRules.Key<GameRules.BooleanValue> RULE_DO_VINES_SPREAD = GameRules.register("doVinesSpread", GameRules.Category.UPDATES, GameRules.BooleanValue.create(true));
public static final GameRules.Key<GameRules.BooleanValue> RULE_ENDER_PEARLS_VANISH_ON_DEATH = GameRules.register("enderPearlsVanishOnDeath", GameRules.Category.PLAYER, GameRules.BooleanValue.create(true));
private final Map<GameRules.Key<?>, GameRules.Value<?>> rules;
+ private final GameRules.Value<?>[] gameruleArray; // Paper - Perf: Use array for gamerule storage
private static <T extends GameRules.Value<T>> GameRules.Key<T> register(String name, GameRules.Category category, GameRules.Type<T> type) {
GameRules.Key<T> gamerules_gamerulekey = new GameRules.Key<>(name, category);
@@ -133,17 +134,30 @@ public class GameRules {
}
public GameRules() {
- this.rules = (Map) GameRules.GAME_RULE_TYPES.entrySet().stream().collect(ImmutableMap.toImmutableMap(Entry::getKey, (entry) -> {
+ // Paper start - Perf: Use array for gamerule storage
+ this((Map) GameRules.GAME_RULE_TYPES.entrySet().stream().collect(ImmutableMap.toImmutableMap(Entry::getKey, (entry) -> {
return ((GameRules.Type) entry.getValue()).createRule();
- }));
+ })));
+ // Paper end - Perf: Use array for gamerule storage
}
private GameRules(Map<GameRules.Key<?>, GameRules.Value<?>> rules) {
this.rules = rules;
+
+ // Paper start - Perf: Use array for gamerule storage
+ int arraySize = rules.keySet().stream().mapToInt(key -> key.gameRuleIndex).max().orElse(-1) + 1;
+ GameRules.Value<?>[] values = new GameRules.Value[arraySize];
+
+ for (Entry<GameRules.Key<?>, GameRules.Value<?>> entry : rules.entrySet()) {
+ values[entry.getKey().gameRuleIndex] = entry.getValue();
+ }
+
+ this.gameruleArray = values;
+ // Paper end - Perf: Use array for gamerule storage
}
public <T extends GameRules.Value<T>> T getRule(GameRules.Key<T> key) {
- return (T) this.rules.get(key); // CraftBukkit - decompile error
+ return key == null ? null : (T) this.gameruleArray[key.gameRuleIndex]; // Paper - Perf: Use array for gamerule storage
}
public CompoundTag createTag() {
@@ -202,6 +216,10 @@ public class GameRules {
}
public static final class Key<T extends GameRules.Value<T>> {
+ // Paper start - Perf: Use array for gamerule storage
+ private static int lastGameRuleIndex = 0;
+ public final int gameRuleIndex = lastGameRuleIndex++;
+ // Paper end - Perf: Use array for gamerule storage
final String id;
private final GameRules.Category category;