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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-18 14:00:05 +01:00
Paper/src/main/java/net/minecraft/server/EntityBoat.java

434 Zeilen
14 KiB
Java

package net.minecraft.server;
import java.util.List;
// CraftBukkit start
import org.bukkit.Location;
import org.bukkit.entity.Vehicle;
import org.bukkit.event.vehicle.VehicleCreateEvent;
import org.bukkit.event.vehicle.VehicleDamageEvent;
import org.bukkit.event.vehicle.VehicleDestroyEvent;
import org.bukkit.event.vehicle.VehicleEnterEvent;
import org.bukkit.event.vehicle.VehicleEntityCollisionEvent;
import org.bukkit.event.vehicle.VehicleMoveEvent;
import org.bukkit.event.vehicle.VehicleUpdateEvent;
// CraftBukkit end
public class EntityBoat extends Entity {
public int damage;
public int b;
public int c;
private int d;
private double e;
private double f;
private double g;
private double h;
private double i;
// CraftBukkit start
public double maxSpeed = 0.4D;
public double occupiedDeceleration = 0.2D;
public double unoccupiedDeceleration = -1;
public boolean landBoats = false;
@Override
public void collide(Entity entity) {
org.bukkit.entity.Entity hitEntity = (entity == null) ? null : entity.getBukkitEntity();
VehicleEntityCollisionEvent event = new VehicleEntityCollisionEvent((Vehicle) this.getBukkitEntity(), hitEntity);
this.world.getServer().getPluginManager().callEvent(event);
if (event.isCancelled()) {
return;
}
super.collide(entity);
}
// CraftBukkit end
public EntityBoat(World world) {
super(world);
this.damage = 0;
this.b = 0;
this.c = 1;
this.aY = true;
this.b(1.5F, 0.6F);
this.height = this.width / 2.0F;
}
protected boolean e_() {
return false;
}
protected void b() {}
public AxisAlignedBB b(Entity entity) {
return entity.boundingBox;
}
public AxisAlignedBB f() {
return this.boundingBox;
}
public boolean g() {
return true;
}
public EntityBoat(World world, double d0, double d1, double d2) {
this(world);
this.setPosition(d0, d1 + (double) this.height, d2);
this.motX = 0.0D;
this.motY = 0.0D;
this.motZ = 0.0D;
this.lastX = d0;
this.lastY = d1;
this.lastZ = d2;
this.world.getServer().getPluginManager().callEvent(new VehicleCreateEvent((Vehicle) this.getBukkitEntity())); // CraftBukkit
}
public double n() {
return (double) this.width * 0.0D - 0.30000001192092896D;
}
public boolean damageEntity(DamageSource damagesource, int i) {
if (!this.world.isStatic && !this.dead) {
// CraftBukkit start
Vehicle vehicle = (Vehicle) this.getBukkitEntity();
org.bukkit.entity.Entity attacker = (damagesource.getEntity() == null) ? null : damagesource.getEntity().getBukkitEntity();
VehicleDamageEvent event = new VehicleDamageEvent(vehicle, attacker, i);
this.world.getServer().getPluginManager().callEvent(event);
if (event.isCancelled()) {
return true;
}
// i = event.getDamage(); // TODO Why don't we do this?
// CraftBukkit end
this.c = -this.c;
this.b = 10;
this.damage += i * 10;
this.aq();
if (this.damage > 40) {
// CraftBukkit start
VehicleDestroyEvent destroyEvent = new VehicleDestroyEvent(vehicle, attacker);
this.world.getServer().getPluginManager().callEvent(destroyEvent);
if (destroyEvent.isCancelled()) {
this.damage = 40; // Maximize damage so this doesn't get triggered again right away
return true;
}
// CraftBukkit end
if (this.passenger != null) {
this.passenger.mount(this);
}
int j;
for (j = 0; j < 3; ++j) {
this.a(Block.WOOD.id, 1, 0.0F);
}
for (j = 0; j < 2; ++j) {
this.a(Item.STICK.id, 1, 0.0F);
}
this.die();
}
return true;
} else {
return true;
}
}
public boolean r_() {
return !this.dead;
}
public void s_() {
// CraftBukkit start
double prevX = this.locX;
double prevY = this.locY;
double prevZ = this.locZ;
float prevYaw = this.yaw;
float prevPitch = this.pitch;
// CraftBukkit end
super.s_();
if (this.b > 0) {
--this.b;
}
if (this.damage > 0) {
--this.damage;
}
this.lastX = this.locX;
this.lastY = this.locY;
this.lastZ = this.locZ;
byte b0 = 5;
double d0 = 0.0D;
for (int i = 0; i < b0; ++i) {
double d1 = this.boundingBox.b + (this.boundingBox.e - this.boundingBox.b) * (double) (i + 0) / (double) b0 - 0.125D;
double d2 = this.boundingBox.b + (this.boundingBox.e - this.boundingBox.b) * (double) (i + 1) / (double) b0 - 0.125D;
AxisAlignedBB axisalignedbb = AxisAlignedBB.b(this.boundingBox.a, d1, this.boundingBox.c, this.boundingBox.d, d2, this.boundingBox.f);
if (this.world.b(axisalignedbb, Material.WATER)) {
d0 += 1.0D / (double) b0;
}
}
double d3;
double d4;
double d5;
double d6;
if (this.world.isStatic) {
if (this.d > 0) {
d3 = this.locX + (this.e - this.locX) / (double) this.d;
d4 = this.locY + (this.f - this.locY) / (double) this.d;
d5 = this.locZ + (this.g - this.locZ) / (double) this.d;
for (d6 = this.h - (double) this.yaw; d6 < -180.0D; d6 += 360.0D) {
;
}
while (d6 >= 180.0D) {
d6 -= 360.0D;
}
this.yaw = (float) ((double) this.yaw + d6 / (double) this.d);
this.pitch = (float) ((double) this.pitch + (this.i - (double) this.pitch) / (double) this.d);
--this.d;
this.setPosition(d3, d4, d5);
this.c(this.yaw, this.pitch);
} else {
d3 = this.locX + this.motX;
d4 = this.locY + this.motY;
d5 = this.locZ + this.motZ;
this.setPosition(d3, d4, d5);
if (this.onGround) {
this.motX *= 0.5D;
this.motY *= 0.5D;
this.motZ *= 0.5D;
}
this.motX *= 0.9900000095367432D;
this.motY *= 0.949999988079071D;
this.motZ *= 0.9900000095367432D;
}
} else {
if (d0 < 1.0D) {
d3 = d0 * 2.0D - 1.0D;
this.motY += 0.03999999910593033D * d3;
} else {
if (this.motY < 0.0D) {
this.motY /= 2.0D;
}
this.motY += 0.007000000216066837D;
}
if (this.passenger != null) {
this.motX += this.passenger.motX * occupiedDeceleration; // CraftBukkit
this.motZ += this.passenger.motZ * occupiedDeceleration; // CraftBukkit
}
// CraftBukkit start - block not in vanilla
else if (unoccupiedDeceleration >= 0) {
this.motX *= unoccupiedDeceleration;
this.motZ *= unoccupiedDeceleration;
// Kill lingering speed
if (motX <= 0.00001) {
motX = 0;
}
if (motZ <= 0.00001) {
motZ = 0;
}
}
// CraftBukkit end
// CraftBukkit
d3 = this.maxSpeed;
if (this.motX < -d3) {
this.motX = -d3;
}
if (this.motX > d3) {
this.motX = d3;
}
if (this.motZ < -d3) {
this.motZ = -d3;
}
if (this.motZ > d3) {
this.motZ = d3;
}
if (this.onGround && !landBoats) { // CraftBukkit
this.motX *= 0.5D;
this.motY *= 0.5D;
this.motZ *= 0.5D;
}
this.move(this.motX, this.motY, this.motZ);
d4 = Math.sqrt(this.motX * this.motX + this.motZ * this.motZ);
if (d4 > 0.15D) {
d5 = Math.cos((double) this.yaw * 3.141592653589793D / 180.0D);
d6 = Math.sin((double) this.yaw * 3.141592653589793D / 180.0D);
for (int j = 0; (double) j < 1.0D + d4 * 60.0D; ++j) {
double d7 = (double) (this.random.nextFloat() * 2.0F - 1.0F);
double d8 = (double) (this.random.nextInt(2) * 2 - 1) * 0.7D;
double d9;
double d10;
if (this.random.nextBoolean()) {
d9 = this.locX - d5 * d7 * 0.8D + d6 * d8;
d10 = this.locZ - d6 * d7 * 0.8D - d5 * d8;
this.world.a("splash", d9, this.locY - 0.125D, d10, this.motX, this.motY, this.motZ);
} else {
d9 = this.locX + d5 + d6 * d7 * 0.7D;
d10 = this.locZ + d6 - d5 * d7 * 0.7D;
this.world.a("splash", d9, this.locY - 0.125D, d10, this.motX, this.motY, this.motZ);
}
}
}
if (this.positionChanged && d4 > 0.15D) {
if (!this.world.isStatic) {
this.die();
int k;
for (k = 0; k < 3; ++k) {
this.a(Block.WOOD.id, 1, 0.0F);
}
for (k = 0; k < 2; ++k) {
this.a(Item.STICK.id, 1, 0.0F);
}
}
} else {
this.motX *= 0.9900000095367432D;
this.motY *= 0.949999988079071D;
this.motZ *= 0.9900000095367432D;
}
this.pitch = 0.0F;
d5 = (double) this.yaw;
d6 = this.lastX - this.locX;
double d11 = this.lastZ - this.locZ;
if (d6 * d6 + d11 * d11 > 0.0010D) {
d5 = (double) ((float) (Math.atan2(d11, d6) * 180.0D / 3.141592653589793D));
}
double d12;
for (d12 = d5 - (double) this.yaw; d12 >= 180.0D; d12 -= 360.0D) {
;
}
while (d12 < -180.0D) {
d12 += 360.0D;
}
if (d12 > 20.0D) {
d12 = 20.0D;
}
if (d12 < -20.0D) {
d12 = -20.0D;
}
this.yaw = (float) ((double) this.yaw + d12);
this.c(this.yaw, this.pitch);
// CraftBukkit start
org.bukkit.Server server = this.world.getServer();
org.bukkit.World bworld = this.world.getWorld();
Location from = new Location(bworld, prevX, prevY, prevZ, prevYaw, prevPitch);
Location to = new Location(bworld, this.locX, this.locY, this.locZ, this.yaw, this.pitch);
Vehicle vehicle = (Vehicle) this.getBukkitEntity();
server.getPluginManager().callEvent(new VehicleUpdateEvent(vehicle));
if (!from.equals(to)) {
VehicleMoveEvent event = new VehicleMoveEvent(vehicle, from, to);
server.getPluginManager().callEvent(event);
}
// CraftBukkit end
List list = this.world.b((Entity) this, this.boundingBox.b(0.20000000298023224D, 0.0D, 0.20000000298023224D));
int l;
if (list != null && list.size() > 0) {
for (l = 0; l < list.size(); ++l) {
Entity entity = (Entity) list.get(l);
if (entity != this.passenger && entity.g() && entity instanceof EntityBoat) {
entity.collide(this);
}
}
}
for (l = 0; l < 4; ++l) {
int i1 = MathHelper.floor(this.locX + ((double) (l % 2) - 0.5D) * 0.8D);
int j1 = MathHelper.floor(this.locY);
int k1 = MathHelper.floor(this.locZ + ((double) (l / 2) - 0.5D) * 0.8D);
if (this.world.getTypeId(i1, j1, k1) == Block.SNOW.id) {
this.world.setTypeId(i1, j1, k1, 0);
}
}
if (this.passenger != null && this.passenger.dead) {
this.passenger.vehicle = null; // CraftBukkit
this.passenger = null;
}
}
}
public void g_() {
if (this.passenger != null) {
double d0 = Math.cos((double) this.yaw * 3.141592653589793D / 180.0D) * 0.4D;
double d1 = Math.sin((double) this.yaw * 3.141592653589793D / 180.0D) * 0.4D;
this.passenger.setPosition(this.locX + d0, this.locY + this.n() + this.passenger.M(), this.locZ + d1);
}
}
protected void b(NBTTagCompound nbttagcompound) {}
protected void a(NBTTagCompound nbttagcompound) {}
public boolean b(EntityHuman entityhuman) {
if (this.passenger != null && this.passenger instanceof EntityHuman && this.passenger != entityhuman) {
return true;
} else {
if (!this.world.isStatic) {
// CraftBukkit start
VehicleEnterEvent event = new VehicleEnterEvent((Vehicle) this.getBukkitEntity(), entityhuman.getBukkitEntity());
this.world.getServer().getPluginManager().callEvent(event);
if (event.isCancelled()) {
return true;
}
// CraftBukkit end
entityhuman.mount(this);
}
return true;
}
}
}