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654b792caf
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes:a339310c
#755: Fix NPE when calling getInventory() for virtual EnderChests2577f9bf
Increase outdated build delay1dabfdc8
#754: Fix pre-1.16 serialized SkullMeta being broken on 1.16+, losing textures
33 Zeilen
2.3 KiB
Diff
33 Zeilen
2.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 12 Sep 2018 21:12:57 -0400
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Subject: [PATCH] Prevent mob spawning from loading/generating chunks
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also prevents if out of world border bounds
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diff --git a/src/main/java/net/minecraft/server/SpawnerCreature.java b/src/main/java/net/minecraft/server/SpawnerCreature.java
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index eb637c32f7a4faa99d30596c273e62ebffe74f3b..2561ba9b9c02ccb59bd7284ddfe62889911d4220 100644
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--- a/src/main/java/net/minecraft/server/SpawnerCreature.java
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+++ b/src/main/java/net/minecraft/server/SpawnerCreature.java
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@@ -143,9 +143,9 @@ public final class SpawnerCreature {
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StructureManager structuremanager = worldserver.getStructureManager();
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ChunkGenerator chunkgenerator = worldserver.getChunkProvider().getChunkGenerator();
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int i = blockposition.getY();
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- IBlockData iblockdata = ichunkaccess.getType(blockposition);
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+ IBlockData iblockdata = worldserver.getTypeIfLoadedAndInBounds(blockposition); // Paper - don't load chunks for mob spawn
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- if (!iblockdata.isOccluding(ichunkaccess, blockposition)) {
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+ if (iblockdata != null && !iblockdata.isOccluding(ichunkaccess, blockposition)) { // Paper - don't load chunks for mob spawn
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BlockPosition.MutableBlockPosition blockposition_mutableblockposition = new BlockPosition.MutableBlockPosition();
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int j = 0;
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int k = 0;
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@@ -174,7 +174,7 @@ public final class SpawnerCreature {
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if (entityhuman != null) {
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double d2 = entityhuman.h(d0, (double) i, d1);
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- if (a(worldserver, ichunkaccess, blockposition_mutableblockposition, d2)) {
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+ if (a(worldserver, ichunkaccess, blockposition_mutableblockposition, d2) && worldserver.isLoadedAndInBounds(blockposition_mutableblockposition)) { // Paper - don't load chunks for mob spawn
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if (biomesettingsmobs_c == null) {
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biomesettingsmobs_c = a(worldserver, structuremanager, chunkgenerator, enumcreaturetype, worldserver.random, (BlockPosition) blockposition_mutableblockposition);
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if (biomesettingsmobs_c == null) {
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