Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-16 03:20:07 +01:00
f37381ea8a
Removes synchronization from sending packets Makes normal packet sends no longer need to be wrapped and queued like it use to work. Adds more packet queue immunities on top of keep alive to let the following scenarios go out without delay: - Keep Alive - Chat - Kick - All of the packets during the Player Joined World event Hoping that latter one helps join timeout issues more too for slow connections. Removes processing packet queue off of main thread - for the few cases where it is allowed, order is not necessary nor should it even be happening concurrently in first place (handshaking/login/status) Ensures packets sent asynchronously are dispatched on main thread This helps ensure safety for ProtocolLib as packet listeners are commonly accessing world state. This will allow you to schedule a packet to be sent async, but itll be dispatched sync for packet listeners to process. This should solve some deadlock risks This may provide a decent performance improvement because thread synchronization incurs a cache reset so by avoiding ever entering a synchronized block, we get to avoid that, and packet sending is a really hot activity.
89 Zeilen
3.6 KiB
Diff
89 Zeilen
3.6 KiB
Diff
From 549612dc773af3de62aa21bc9d14542502120044 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sat, 25 Jan 2020 17:04:35 -0800
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Subject: [PATCH] Optimise getChunkAt calls for loaded chunks
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bypass the need to get a player chunk, then get the either,
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then unwrap it...
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diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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index fe894a68bc2..e67e0065357 100644
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--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
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+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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@@ -435,6 +435,12 @@ public class ChunkProviderServer extends IChunkProvider {
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return this.getChunkAt(i, j, chunkstatus, flag);
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}, this.serverThreadQueue).join();
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} else {
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+ // Paper start - optimise for loaded chunks
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+ Chunk ifLoaded = this.getChunkAtIfLoadedMainThread(i, j);
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+ if (ifLoaded != null) {
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+ return ifLoaded;
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+ }
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+ // Paper end
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GameProfilerFiller gameprofilerfiller = this.world.getMethodProfiler();
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gameprofilerfiller.c("getChunk");
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@@ -485,39 +491,7 @@ public class ChunkProviderServer extends IChunkProvider {
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if (Thread.currentThread() != this.serverThread) {
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return null;
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} else {
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- this.world.getMethodProfiler().c("getChunkNow");
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- long k = ChunkCoordIntPair.pair(i, j);
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-
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- for (int l = 0; l < 4; ++l) {
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- if (k == this.cachePos[l] && this.cacheStatus[l] == ChunkStatus.FULL) {
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- IChunkAccess ichunkaccess = this.cacheChunk[l];
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-
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- return ichunkaccess instanceof Chunk ? (Chunk) ichunkaccess : null;
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- }
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- }
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-
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- PlayerChunk playerchunk = this.getChunk(k);
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-
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- if (playerchunk == null) {
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- return null;
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- } else {
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- Either<IChunkAccess, PlayerChunk.Failure> either = (Either) playerchunk.b(ChunkStatus.FULL).getNow(null); // CraftBukkit - decompile error
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-
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- if (either == null) {
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- return null;
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- } else {
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- IChunkAccess ichunkaccess1 = (IChunkAccess) either.left().orElse(null); // CraftBukkit - decompile error
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-
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- if (ichunkaccess1 != null) {
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- this.a(k, ichunkaccess1, ChunkStatus.FULL);
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- if (ichunkaccess1 instanceof Chunk) {
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- return (Chunk) ichunkaccess1;
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- }
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- }
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-
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- return null;
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- }
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- }
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+ return this.getChunkAtIfLoadedMainThread(i, j); // Paper - optimise for loaded chunks
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}
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}
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index f1d072a39cc..0c23fc89d7a 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -265,6 +265,14 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
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@Override
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public Chunk getChunkAt(int i, int j) {
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+ // Paper start - optimise this for loaded chunks
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+ if (Thread.currentThread() == this.serverThread) {
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+ Chunk ifLoaded = ((WorldServer) this).getChunkProvider().getChunkAtIfLoadedMainThread(i, j);
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+ if (ifLoaded != null) {
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+ return ifLoaded;
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+ }
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+ }
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+ // Paper end
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return (Chunk) this.getChunkAt(i, j, ChunkStatus.FULL);
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}
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--
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2.26.2
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