Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-15 19:10:09 +01:00
f37381ea8a
Removes synchronization from sending packets Makes normal packet sends no longer need to be wrapped and queued like it use to work. Adds more packet queue immunities on top of keep alive to let the following scenarios go out without delay: - Keep Alive - Chat - Kick - All of the packets during the Player Joined World event Hoping that latter one helps join timeout issues more too for slow connections. Removes processing packet queue off of main thread - for the few cases where it is allowed, order is not necessary nor should it even be happening concurrently in first place (handshaking/login/status) Ensures packets sent asynchronously are dispatched on main thread This helps ensure safety for ProtocolLib as packet listeners are commonly accessing world state. This will allow you to schedule a packet to be sent async, but itll be dispatched sync for packet listeners to process. This should solve some deadlock risks This may provide a decent performance improvement because thread synchronization incurs a cache reset so by avoiding ever entering a synchronized block, we get to avoid that, and packet sending is a really hot activity.
35 Zeilen
1.5 KiB
Diff
35 Zeilen
1.5 KiB
Diff
From 7c5edd1b9c247c6fa959d7ee26b1bc1c2df83208 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Thu, 2 Jan 2020 12:25:07 -0600
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Subject: [PATCH] Add effect to block break naturally
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diff --git a/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java b/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java
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index db446c25c41..01c524cc017 100644
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--- a/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java
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+++ b/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java
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@@ -606,12 +606,20 @@ public class CraftBlock implements Block {
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@Override
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public boolean breakNaturally(ItemStack item) {
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+ // Paper start
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+ return breakNaturally(item, false);
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+ }
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+
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+ @Override
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+ public boolean breakNaturally(ItemStack item, boolean triggerEffect) {
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+ // Paper end
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// Order matters here, need to drop before setting to air so skulls can get their data
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net.minecraft.server.Block block = this.getNMSBlock();
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boolean result = false;
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if (block != null && block != Blocks.AIR) {
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net.minecraft.server.Block.dropItems(getNMS(), world.getMinecraftWorld(), position, world.getTileEntity(position), null, CraftItemStack.asNMSCopy(item));
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+ if (triggerEffect) world.triggerEffect(org.bukkit.Effect.STEP_SOUND.getId(), position, net.minecraft.server.Block.getCombinedId(block.getBlockData())); // Paper
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result = true;
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}
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--
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2.26.2
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