Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-15 19:10:09 +01:00
38dc3b25d8
When per-player mob spawning is enabled we do not need to randomly shuffle the chunk list. Additionally, we can use the NearbyPlayers class to quickly retrieve nearby players instead of possible searching all players on the server.
81 Zeilen
5.0 KiB
Diff
81 Zeilen
5.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 14 Jan 2018 17:36:02 -0500
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Subject: [PATCH] PlayerNaturallySpawnCreaturesEvent
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This event can be used for when you want to exclude a certain player
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from triggering monster spawns on a server.
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Also a highly more effecient way to blanket block spawns in a world
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index e2510ee3f0cb93eae2452bec642855cd6c0c2974..c483acf248484220aaca2100c84e75f3b46fbd31 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -701,7 +701,9 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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chunkRange = (chunkRange > level.spigotConfig.viewDistance) ? (byte) level.spigotConfig.viewDistance : chunkRange;
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chunkRange = (chunkRange > 8) ? 8 : chunkRange;
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- double blockRange = (reducedRange) ? Math.pow(chunkRange << 4, 2) : 16384.0D;
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+ final int finalChunkRange = chunkRange; // Paper for lambda below
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+ //double blockRange = (reducedRange) ? Math.pow(chunkRange << 4, 2) : 16384.0D; // Paper - use from event
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+ double blockRange = 16384.0D; // Paper
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// Spigot end
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if (!this.distanceManager.hasPlayersNearby(chunkcoordintpair.toLong())) {
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return false;
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@@ -716,6 +718,15 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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}
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entityplayer = (ServerPlayer) iterator.next();
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+ // Paper start - add PlayerNaturallySpawnCreaturesEvent
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+ com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent event;
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+ blockRange = 16384.0D;
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+ if (reducedRange) {
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+ event = entityplayer.playerNaturallySpawnedEvent;
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+ if (event == null || event.isCancelled()) return false;
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+ blockRange = (double) ((event.getSpawnRadius() << 4) * (event.getSpawnRadius() << 4));
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+ }
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+ // Paper end
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} while (!this.playerIsCloseEnoughForSpawning(entityplayer, chunkcoordintpair, blockRange)); // Spigot
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return true;
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diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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index 65d447df49d8c4a27de9ae7f9e298bf705c688bc..4649e597b86335b33d9e9227d966dd7ad8208096 100644
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--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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@@ -565,6 +565,15 @@ public class ServerChunkCache extends ChunkSource {
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boolean flag2 = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !this.level.players().isEmpty(); // CraftBukkit
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Collections.shuffle(list);
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+ // Paper start - call player naturally spawn event
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+ int chunkRange = level.spigotConfig.mobSpawnRange;
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+ chunkRange = (chunkRange > level.spigotConfig.viewDistance) ? (byte) level.spigotConfig.viewDistance : chunkRange;
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+ chunkRange = Math.min(chunkRange, 8);
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+ for (ServerPlayer entityPlayer : this.level.players()) {
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+ entityPlayer.playerNaturallySpawnedEvent = new com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent(entityPlayer.getBukkitEntity(), (byte) chunkRange);
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+ entityPlayer.playerNaturallySpawnedEvent.callEvent();
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+ };
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+ // Paper end
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Iterator iterator1 = list.iterator();
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while (iterator1.hasNext()) {
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index c6c046f3089759214739fc9c3b6f2936e41d1334..b756cf41f0f201824b055f3936ace7ded3bb6023 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -1,5 +1,6 @@
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package net.minecraft.server.level;
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+import com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent;
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import com.google.common.collect.Lists;
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import com.google.common.net.InetAddresses;
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import com.mojang.authlib.GameProfile;
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@@ -257,6 +258,7 @@ public class ServerPlayer extends Player {
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// CraftBukkit end
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public boolean isRealPlayer; // Paper
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public final com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> cachedSingleHashSet; // Paper
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+ public PlayerNaturallySpawnCreaturesEvent playerNaturallySpawnedEvent; // Paper
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// Paper start - replace player chunk loader
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private final java.util.concurrent.atomic.AtomicReference<io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.ViewDistances> viewDistances = new java.util.concurrent.atomic.AtomicReference<>(new io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.ViewDistances(-1, -1, -1));
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