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* Updated Upstream (Bukkit/CraftBukkit) Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 45690fe9 SPIGOT-5047: Correct slot types for 1.14 inventories CraftBukkit Changes:4090d01f
SPIGOT-5047: Correct slot types for 1.14 inventoriese8c08362
SPIGOT-5046: World#getLoadedChunks returning inaccessible cached chunks.d445af3b
SPIGOT-5067: Add item meta for 1.14 spawn eggs * Bring Chunk load checks in-line with spigot As of the last upstream merge spigot now checks ticket level status when returning loaded chunks for a world from api. Now our checks will respect that decision. * Fix spawn ticket levels Vanilla would keep the inner chunks of spawn available for ticking, however my changes made all chunks non-ticking. Resolve by changing ticket levels for spawn chunks inside the border to respect this behavior. * Make World#getChunkIfLoadedImmediately return only entity ticking chunks Mojang appears to be using chunks with level > 33 (non-ticking chunks) as cached chunks and not actually loaded chunks. * Bring all loaded checks in line with spigot Loaded chunks must be at least border chunks, or level <= 33
25 Zeilen
1.2 KiB
Diff
25 Zeilen
1.2 KiB
Diff
From 654b4d51ed903e170bf4026d5e22e7b4a70765b5 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 21 Mar 2018 20:52:07 -0400
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Subject: [PATCH] Fix Dragon Server Crashes
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If the dragon tries to find "ground" and hits a hole, or off edge,
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it will infinitely keep looking for non air and eventually crash.
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diff --git a/src/main/java/net/minecraft/server/DragonControllerLandedFlame.java b/src/main/java/net/minecraft/server/DragonControllerLandedFlame.java
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index cfe84f4d48..4ab310cd6b 100644
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--- a/src/main/java/net/minecraft/server/DragonControllerLandedFlame.java
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+++ b/src/main/java/net/minecraft/server/DragonControllerLandedFlame.java
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@@ -53,7 +53,7 @@ public class DragonControllerLandedFlame extends AbstractDragonControllerLanded
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double d2 = this.a.bA.locY + (double) (this.a.bA.getHeight() / 2.0F);
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BlockPosition.MutableBlockPosition blockposition_mutableblockposition = new BlockPosition.MutableBlockPosition(d0, d2, d1);
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- while (this.a.world.isEmpty(blockposition_mutableblockposition)) {
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+ while (this.a.world.isEmpty(blockposition_mutableblockposition ) && d2 > 0) { // Paper
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--d2;
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blockposition_mutableblockposition.c(d0, d2, d1);
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}
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--
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2.21.0
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