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Paper/Spigot-Server-Patches/0125-Don-t-load-Chunks-from-Hoppers-and-other-things.patch
Spottedleaf 5c7081fecc Update upstream & fix some chunk related issues (#2177)
* Updated Upstream (Bukkit/CraftBukkit)

Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
45690fe9 SPIGOT-5047: Correct slot types for 1.14 inventories

CraftBukkit Changes:
4090d01f SPIGOT-5047: Correct slot types for 1.14 inventories
e8c08362 SPIGOT-5046: World#getLoadedChunks returning inaccessible cached chunks.
d445af3b SPIGOT-5067: Add item meta for 1.14 spawn eggs

* Bring Chunk load checks in-line with spigot

As of the last upstream merge spigot now checks ticket level status
when returning loaded chunks for a world from api. Now our checks
will respect that decision.

* Fix spawn ticket levels

Vanilla would keep the inner chunks of spawn available for ticking,
however my changes made all chunks non-ticking. Resolve by changing
ticket levels for spawn chunks inside the border to respect this
behavior.


* Make World#getChunkIfLoadedImmediately return only entity ticking chunks

Mojang appears to be using chunks with level > 33 (non-ticking chunks)
as cached chunks and not actually loaded chunks.

* Bring all loaded checks in line with spigot

Loaded chunks must be at least border  chunks, or level <= 33
2019-06-14 03:27:40 +01:00

36 Zeilen
1.7 KiB
Diff

From 72962248955c09915aa74c5c5a0ab69ca8092c90 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 3 Nov 2016 20:28:12 -0400
Subject: [PATCH] Don't load Chunks from Hoppers and other things
Hoppers call this to I guess "get the primary side" of a double sided chest.
If the double sided chest crosses chunk lines, it causes the chunk to load.
This will end up causing sync chunk loads, which will unload with Chunk GC,
only to be reloaded again the next tick.
This of course is undesirable, so just return the loaded side as "primary"
and treat it as a single chest if the other sides are unloaded
diff --git a/src/main/java/net/minecraft/server/BlockChest.java b/src/main/java/net/minecraft/server/BlockChest.java
index 5fd6061f60..af18759ee4 100644
--- a/src/main/java/net/minecraft/server/BlockChest.java
+++ b/src/main/java/net/minecraft/server/BlockChest.java
@@ -227,7 +227,12 @@ public class BlockChest extends BlockTileEntity implements IBlockWaterlogged {
return blockchest_chestfinder.b(tileentitychest);
} else {
BlockPosition blockposition1 = blockposition.shift(j(iblockdata));
- IBlockData iblockdata1 = generatoraccess.getType(blockposition1);
+ // Paper start - don't load chunks if the other side of the chest is in unloaded chunk
+ IBlockData iblockdata1 = generatoraccess.getTypeIfLoaded(blockposition1);
+ if (iblockdata1 == null) {
+ return null;
+ }
+ // Paper end
if (iblockdata1.getBlock() == iblockdata.getBlock()) {
BlockPropertyChestType blockpropertychesttype1 = (BlockPropertyChestType) iblockdata1.get(BlockChest.b);
--
2.21.0