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Paper/Spigot-API-Patches/0166-Add-more-Zombie-API.patch
Aikar e4d10a6d67
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
122289ff Add FaceAttachable interface to handle Grindstone facing in common with Switches
a6db750e SPIGOT-5647: ZombieVillager entity should have getVillagerType()

CraftBukkit Changes:
bbe3d58e SPIGOT-5650: Lectern.setPage(int) causes a NullPointerException
3075579f Add FaceAttachable interface to handle Grindstone facing in common with Switches
95bd4238 SPIGOT-5647: ZombieVillager entity should have getVillagerType()
4d975ac3 SPIGOT-5617: setBlockData does not work when NotPlayEvent is called by redstone current
2020-04-02 17:09:17 -04:00

70 Zeilen
1.8 KiB
Diff

From 418251eb02e5502ea67a1ec81d272732f910f2d9 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Sun, 7 Oct 2018 04:29:51 -0500
Subject: [PATCH] Add more Zombie API
diff --git a/src/main/java/org/bukkit/entity/Zombie.java b/src/main/java/org/bukkit/entity/Zombie.java
index 6dcac9798..fa7a43c35 100644
--- a/src/main/java/org/bukkit/entity/Zombie.java
+++ b/src/main/java/org/bukkit/entity/Zombie.java
@@ -86,4 +86,55 @@ public interface Zombie extends Monster {
* @param time new conversion time
*/
void setConversionTime(int time);
+ // Paper start
+ /**
+ * Check if zombie is drowning
+ *
+ * @return True if zombie conversion process has begun
+ */
+ boolean isDrowning();
+
+ /**
+ * Make zombie start drowning
+ *
+ * @param drownedConversionTime Amount of time until zombie converts from drowning
+ *
+ * @deprecated See {@link #setConversionTime(int)}
+ */
+ @Deprecated
+ void startDrowning(int drownedConversionTime);
+
+ /**
+ * Stop a zombie from starting the drowning conversion process
+ */
+ void stopDrowning();
+
+ /**
+ * Set if zombie has its arms raised
+ *
+ * @param raised True to raise arms
+ */
+ void setArmsRaised(boolean raised);
+
+ /**
+ * Check if zombie has arms raised
+ *
+ * @return True if arms are raised
+ */
+ boolean isArmsRaised();
+
+ /**
+ * Check if this zombie will burn in the sunlight
+ *
+ * @return True if zombie will burn in sunlight
+ */
+ boolean shouldBurnInDay();
+
+ /**
+ * Set if this zombie should burn in the sunlight
+ *
+ * @param shouldBurnInDay True to burn in sunlight
+ */
+ void setShouldBurnInDay(boolean shouldBurnInDay);
+ // Paper end
}
--
2.25.1