3
0
Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 04:20:04 +01:00
Paper/patches/server/0309-Optimise-getChunkAt-calls-for-loaded-chunks.patch
2024-10-27 18:39:30 +01:00

61 Zeilen
2.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sat, 25 Jan 2020 17:04:35 -0800
Subject: [PATCH] Optimise getChunkAt calls for loaded chunks
bypass the need to get a player chunk, then get the either,
then unwrap it...
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
index d4eb7608a3e40d2da4c427e9b3a2ce916be86df1..43e01db5314452c194d2809fdc6a71c6fb42d8d2 100644
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
@@ -191,6 +191,12 @@ public class ServerChunkCache extends ChunkSource {
return this.getChunk(x, z, leastStatus, create);
}, this.mainThreadProcessor).join();
} else {
+ // Paper start - Perf: Optimise getChunkAt calls for loaded chunks
+ LevelChunk ifLoaded = this.getChunkAtIfLoadedMainThread(x, z);
+ if (ifLoaded != null) {
+ return ifLoaded;
+ }
+ // Paper end - Perf: Optimise getChunkAt calls for loaded chunks
ProfilerFiller gameprofilerfiller = Profiler.get();
gameprofilerfiller.incrementCounter("getChunk");
@@ -230,33 +236,7 @@ public class ServerChunkCache extends ChunkSource {
if (Thread.currentThread() != this.mainThread) {
return null;
} else {
- Profiler.get().incrementCounter("getChunkNow");
- long k = ChunkPos.asLong(chunkX, chunkZ);
-
- ChunkAccess ichunkaccess;
-
- for (int l = 0; l < 4; ++l) {
- if (k == this.lastChunkPos[l] && this.lastChunkStatus[l] == ChunkStatus.FULL) {
- ichunkaccess = this.lastChunk[l];
- return ichunkaccess instanceof LevelChunk ? (LevelChunk) ichunkaccess : null;
- }
- }
-
- ChunkHolder playerchunk = this.getVisibleChunkIfPresent(k);
-
- if (playerchunk == null) {
- return null;
- } else {
- ichunkaccess = playerchunk.getChunkIfPresent(ChunkStatus.FULL);
- if (ichunkaccess != null) {
- this.storeInCache(k, ichunkaccess, ChunkStatus.FULL);
- if (ichunkaccess instanceof LevelChunk) {
- return (LevelChunk) ichunkaccess;
- }
- }
-
- return null;
- }
+ return this.getChunkAtIfLoadedMainThread(chunkX, chunkZ); // Paper - Perf: Optimise getChunkAt calls for loaded chunks
}
}