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dc684c60d1
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
37 Zeilen
1.9 KiB
Diff
37 Zeilen
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Thu, 6 Jul 2023 20:17:37 -0700
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Subject: [PATCH] Optimize player lookups for beacons
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For larger ranges, it's better to iterate over the player list
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than the entity slices.
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diff --git a/src/main/java/net/minecraft/world/level/block/entity/BeaconBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/BeaconBlockEntity.java
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index b6633ca1ee73ef0f8a220992a2e0424e67dd9758..814e70f558d7a6186233da0ff86c94c95d390e09 100644
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--- a/src/main/java/net/minecraft/world/level/block/entity/BeaconBlockEntity.java
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+++ b/src/main/java/net/minecraft/world/level/block/entity/BeaconBlockEntity.java
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@@ -333,7 +333,22 @@ public class BeaconBlockEntity extends BlockEntity implements MenuProvider, Name
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double d0 = blockEntity != null ? blockEntity.getEffectRange() : (i * 10 + 10); // Paper - Custom beacon ranges
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AABB axisalignedbb = (new AABB(blockposition)).inflate(d0).expandTowards(0.0D, (double) world.getHeight(), 0.0D);
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- List<Player> list = world.getEntitiesOfClass(Player.class, axisalignedbb);
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+ // Paper start - Perf: optimize player lookup for beacons
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+ List<Player> list;
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+ if (d0 <= 128.0) {
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+ list = world.getEntitiesOfClass(Player.class, axisalignedbb);
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+ } else {
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+ list = new java.util.ArrayList<>();
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+ for (Player player : world.players()) {
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+ if (player.isSpectator()) {
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+ continue;
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+ }
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+ if (player.getBoundingBox().intersects(axisalignedbb)) {
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+ list.add(player);
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+ }
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+ }
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+ }
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+ // Paper end - Perf: optimize player lookup for beacons
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return list;
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}
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