Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-23 14:50:08 +01:00
105 Zeilen
5.6 KiB
Diff
105 Zeilen
5.6 KiB
Diff
--- a/net/minecraft/server/ChunkProviderServer.java
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+++ b/net/minecraft/server/ChunkProviderServer.java
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@@ -79,7 +79,7 @@
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for (int l = 0; l < 4; ++l) {
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if (k == this.cachePos[l] && chunkstatus == this.cacheStatus[l]) {
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ichunkaccess = this.cacheChunk[l];
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- if (ichunkaccess != null || !flag) {
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+ if (ichunkaccess != null) { // CraftBukkit - the chunk can become accessible in the meantime TODO for non-null chunks it might also make sense to check that the chunk's state hasn't changed in the meantime
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return ichunkaccess;
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}
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}
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@@ -123,7 +123,15 @@
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int l = 33 + ChunkStatus.a(chunkstatus);
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PlayerChunk playerchunk = this.getChunk(k);
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- if (flag) {
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+ // CraftBukkit start - don't add new ticket for currently unloading chunk
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+ boolean currentlyUnloading = false;
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+ if (playerchunk != null) {
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+ PlayerChunk.State oldChunkState = PlayerChunk.getChunkState(playerchunk.oldTicketLevel);
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+ PlayerChunk.State currentChunkState = PlayerChunk.getChunkState(playerchunk.getTicketLevel());
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+ currentlyUnloading = (oldChunkState.isAtLeast(PlayerChunk.State.BORDER) && !currentChunkState.isAtLeast(PlayerChunk.State.BORDER));
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+ }
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+ if (flag && !currentlyUnloading) {
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+ // CraftBukkit end
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this.chunkMapDistance.a(TicketType.UNKNOWN, chunkcoordintpair, l, chunkcoordintpair);
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if (this.a(playerchunk, l)) {
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GameProfilerFiller gameprofilerfiller = this.world.getMethodProfiler();
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@@ -142,7 +150,7 @@
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}
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private boolean a(@Nullable PlayerChunk playerchunk, int i) {
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- return playerchunk == null || playerchunk.getTicketLevel() > i;
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+ return playerchunk == null || playerchunk.oldTicketLevel > i; // CraftBukkit using oldTicketLevel for isLoaded checks
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}
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public boolean isLoaded(int i, int j) {
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@@ -249,6 +257,18 @@
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this.playerChunkMap.close();
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}
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+ // CraftBukkit start - modelled on below
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+ public void purgeUnload() {
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+ this.world.getMethodProfiler().enter("purge");
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+ this.chunkMapDistance.purgeTickets();
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+ this.tickDistanceManager();
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+ this.world.getMethodProfiler().exitEnter("unload");
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+ this.playerChunkMap.unloadChunks(() -> true);
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+ this.world.getMethodProfiler().exit();
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+ this.clearCache();
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+ }
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+ // CraftBukkit end
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+
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public void tick(BooleanSupplier booleansupplier) {
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this.world.getMethodProfiler().enter("purge");
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this.chunkMapDistance.purgeTickets();
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@@ -268,13 +288,13 @@
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this.lastTickTime = i;
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WorldData worlddata = this.world.getWorldData();
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boolean flag = worlddata.getType() == WorldType.DEBUG_ALL_BLOCK_STATES;
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- boolean flag1 = this.world.getGameRules().getBoolean(GameRules.DO_MOB_SPAWNING);
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+ boolean flag1 = this.world.getGameRules().getBoolean(GameRules.DO_MOB_SPAWNING) && !world.getPlayers().isEmpty(); // CraftBukkit
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if (!flag) {
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this.world.getMethodProfiler().enter("pollingChunks");
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int k = this.world.getGameRules().getInt(GameRules.RANDOM_TICK_SPEED);
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BlockPosition blockposition = this.world.getSpawn();
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- boolean flag2 = worlddata.getTime() % 400L == 0L;
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+ boolean flag2 = world.ticksPerAnimalSpawns != 0L && worlddata.getTime() % world.ticksPerAnimalSpawns == 0L; // CraftBukkit // PAIL: TODO monster ticks
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this.world.getMethodProfiler().enter("naturalSpawnCount");
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int l = this.chunkMapDistance.b();
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@@ -303,8 +323,30 @@
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for (int j1 = 0; j1 < i1; ++j1) {
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EnumCreatureType enumcreaturetype = aenumcreaturetype1[j1];
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+ // CraftBukkit start - Use per-world spawn limits
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+ int limit = enumcreaturetype.b();
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+ switch (enumcreaturetype) {
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+ case MONSTER:
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+ limit = world.getWorld().getMonsterSpawnLimit();
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+ break;
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+ case CREATURE:
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+ limit = world.getWorld().getAnimalSpawnLimit();
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+ break;
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+ case WATER_CREATURE:
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+ limit = world.getWorld().getWaterAnimalSpawnLimit();
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+ break;
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+ case AMBIENT:
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+ limit = world.getWorld().getAmbientSpawnLimit();
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+ break;
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+ }
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+
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+ if (limit == 0) {
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+ continue;
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+ }
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+ // CraftBukkit end
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+
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if (enumcreaturetype != EnumCreatureType.MISC && (!enumcreaturetype.c() || this.allowAnimals) && (enumcreaturetype.c() || this.allowMonsters) && (!enumcreaturetype.d() || flag2)) {
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- int k1 = enumcreaturetype.b() * l / ChunkProviderServer.b;
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+ int k1 = limit * l / ChunkProviderServer.b; // CraftBukkit - use per-world limits
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if (object2intmap.getInt(enumcreaturetype) <= k1) {
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SpawnerCreature.a(enumcreaturetype, (World) this.world, chunk, blockposition);
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