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4104545b11
"It was from a different time before books were as jank as they are now. As time has gone on they've only proven to be worse and worse."
33 Zeilen
1.9 KiB
Diff
33 Zeilen
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 3 Nov 2016 20:28:12 -0400
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Subject: [PATCH] Don't load Chunks from Hoppers and other things
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Hoppers call this to I guess "get the primary side" of a double sided chest.
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If the double sided chest crosses chunk lines, it causes the chunk to load.
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This will end up causing sync chunk loads, which will unload with Chunk GC,
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only to be reloaded again the next tick.
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This of course is undesirable, so just return the loaded side as "primary"
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and treat it as a single chest if the other sides are unloaded
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diff --git a/src/main/java/net/minecraft/world/level/block/DoubleBlockCombiner.java b/src/main/java/net/minecraft/world/level/block/DoubleBlockCombiner.java
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index ff2a7b08fe70adaecdaa508baadcfe40416519e0..7082bb0b28b6a046e3925f69e18b7c319871128f 100644
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--- a/src/main/java/net/minecraft/world/level/block/DoubleBlockCombiner.java
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+++ b/src/main/java/net/minecraft/world/level/block/DoubleBlockCombiner.java
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@@ -25,7 +25,12 @@ public class DoubleBlockCombiner {
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return new DoubleBlockCombiner.NeighborCombineResult.Single<>(blockEntity);
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} else {
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BlockPos blockPos = pos.relative(function.apply(state));
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- BlockState blockState = world.getBlockState(blockPos);
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+ // Paper start
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+ BlockState blockState = world.getTypeIfLoaded(blockPos);
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+ if (blockState == null) {
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+ return new DoubleBlockCombiner.NeighborCombineResult.Single<>(blockEntity);
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+ }
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+ // Paper end
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if (blockState.is(state.getBlock())) {
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DoubleBlockCombiner.BlockType blockType2 = typeMapper.apply(blockState);
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if (blockType2 != DoubleBlockCombiner.BlockType.SINGLE && blockType != blockType2 && blockState.getValue(directionProperty) == state.getValue(directionProperty)) {
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