Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-21 05:50:05 +01:00
384 Zeilen
16 KiB
Java
384 Zeilen
16 KiB
Java
package net.minecraft.server;
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import java.util.List;
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// CraftBukkit start
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import org.bukkit.entity.Projectile;
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import org.bukkit.event.entity.EntityCombustByEntityEvent;
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import org.bukkit.event.entity.ProjectileHitEvent;
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import org.bukkit.event.player.PlayerPickupItemEvent;
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// CraftBukkit end
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public class EntityArrow extends Entity {
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private int e = -1;
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private int f = -1;
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private int g = -1;
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private int h = 0;
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private int i = 0;
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private boolean inGround = false;
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public boolean fromPlayer = false;
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public int shake = 0;
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public Entity shooter;
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private int k;
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private int l = 0;
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private double damage = 2.0D;
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private int n;
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public boolean d = false;
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public EntityArrow(World world) {
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super(world);
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this.b(0.5F, 0.5F);
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}
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public EntityArrow(World world, double d0, double d1, double d2) {
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super(world);
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this.b(0.5F, 0.5F);
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this.setPosition(d0, d1, d2);
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this.height = 0.0F;
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}
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public EntityArrow(World world, EntityLiving entityliving, EntityLiving entityliving1, float f, float f1) {
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super(world);
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this.shooter = entityliving;
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this.fromPlayer = entityliving instanceof EntityHuman;
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this.locY = entityliving.locY + (double) entityliving.getHeadHeight() - 0.10000000149011612D;
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double d0 = entityliving1.locX - entityliving.locX;
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double d1 = entityliving1.locY + (double) entityliving1.getHeadHeight() - 0.699999988079071D - this.locY;
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double d2 = entityliving1.locZ - entityliving.locZ;
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double d3 = (double) MathHelper.sqrt(d0 * d0 + d2 * d2);
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if (d3 >= 1.0E-7D) {
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float f2 = (float) (Math.atan2(d2, d0) * 180.0D / 3.1415927410125732D) - 90.0F;
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float f3 = (float) (-(Math.atan2(d1, d3) * 180.0D / 3.1415927410125732D));
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double d4 = d0 / d3;
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double d5 = d2 / d3;
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this.setPositionRotation(entityliving.locX + d4, this.locY, entityliving.locZ + d5, f2, f3);
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this.height = 0.0F;
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float f4 = (float) d3 * 0.2F;
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this.shoot(d0, d1 + (double) f4, d2, f, f1);
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}
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}
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public EntityArrow(World world, EntityLiving entityliving, float f) {
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super(world);
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this.shooter = entityliving;
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this.fromPlayer = entityliving instanceof EntityHuman;
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this.b(0.5F, 0.5F);
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this.setPositionRotation(entityliving.locX, entityliving.locY + (double) entityliving.getHeadHeight(), entityliving.locZ, entityliving.yaw, entityliving.pitch);
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this.locX -= (double) (MathHelper.cos(this.yaw / 180.0F * 3.1415927F) * 0.16F);
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this.locY -= 0.10000000149011612D;
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this.locZ -= (double) (MathHelper.sin(this.yaw / 180.0F * 3.1415927F) * 0.16F);
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this.setPosition(this.locX, this.locY, this.locZ);
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this.height = 0.0F;
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this.motX = (double) (-MathHelper.sin(this.yaw / 180.0F * 3.1415927F) * MathHelper.cos(this.pitch / 180.0F * 3.1415927F));
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this.motZ = (double) (MathHelper.cos(this.yaw / 180.0F * 3.1415927F) * MathHelper.cos(this.pitch / 180.0F * 3.1415927F));
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this.motY = (double) (-MathHelper.sin(this.pitch / 180.0F * 3.1415927F));
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this.shoot(this.motX, this.motY, this.motZ, f * 1.5F, 1.0F);
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}
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protected void b() {}
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public void shoot(double d0, double d1, double d2, float f, float f1) {
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float f2 = MathHelper.sqrt(d0 * d0 + d1 * d1 + d2 * d2);
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d0 /= (double) f2;
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d1 /= (double) f2;
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d2 /= (double) f2;
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d0 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
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d1 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
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d2 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
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d0 *= (double) f;
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d1 *= (double) f;
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d2 *= (double) f;
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this.motX = d0;
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this.motY = d1;
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this.motZ = d2;
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float f3 = MathHelper.sqrt(d0 * d0 + d2 * d2);
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this.lastYaw = this.yaw = (float) (Math.atan2(d0, d2) * 180.0D / 3.1415927410125732D);
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this.lastPitch = this.pitch = (float) (Math.atan2(d1, (double) f3) * 180.0D / 3.1415927410125732D);
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this.k = 0;
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}
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public void F_() {
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super.F_();
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if (this.lastPitch == 0.0F && this.lastYaw == 0.0F) {
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float f = MathHelper.sqrt(this.motX * this.motX + this.motZ * this.motZ);
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this.lastYaw = this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D);
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this.lastPitch = this.pitch = (float) (Math.atan2(this.motY, (double) f) * 180.0D / 3.1415927410125732D);
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}
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int i = this.world.getTypeId(this.e, this.f, this.g);
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if (i > 0) {
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Block.byId[i].updateShape(this.world, this.e, this.f, this.g);
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AxisAlignedBB axisalignedbb = Block.byId[i].e(this.world, this.e, this.f, this.g);
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if (axisalignedbb != null && axisalignedbb.a(Vec3D.create(this.locX, this.locY, this.locZ))) {
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this.inGround = true;
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}
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}
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if (this.shake > 0) {
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--this.shake;
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}
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if (this.inGround) {
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i = this.world.getTypeId(this.e, this.f, this.g);
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int j = this.world.getData(this.e, this.f, this.g);
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if (i == this.h && j == this.i) {
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++this.k;
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if (this.k == 1200) {
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this.die();
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}
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} else {
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this.inGround = false;
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this.motX *= (double) (this.random.nextFloat() * 0.2F);
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this.motY *= (double) (this.random.nextFloat() * 0.2F);
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this.motZ *= (double) (this.random.nextFloat() * 0.2F);
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this.k = 0;
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this.l = 0;
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}
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} else {
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++this.l;
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Vec3D vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
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Vec3D vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
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MovingObjectPosition movingobjectposition = this.world.rayTrace(vec3d, vec3d1, false, true);
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vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
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vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
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if (movingobjectposition != null) {
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vec3d1 = Vec3D.create(movingobjectposition.pos.a, movingobjectposition.pos.b, movingobjectposition.pos.c);
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}
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Entity entity = null;
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List list = this.world.getEntities(this, this.boundingBox.a(this.motX, this.motY, this.motZ).grow(1.0D, 1.0D, 1.0D));
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double d0 = 0.0D;
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int k;
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float f1;
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for (k = 0; k < list.size(); ++k) {
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Entity entity1 = (Entity) list.get(k);
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if (entity1.o_() && (entity1 != this.shooter || this.l >= 5)) {
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f1 = 0.3F;
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AxisAlignedBB axisalignedbb1 = entity1.boundingBox.grow((double) f1, (double) f1, (double) f1);
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MovingObjectPosition movingobjectposition1 = axisalignedbb1.a(vec3d, vec3d1);
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if (movingobjectposition1 != null) {
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double d1 = vec3d.distanceSquared(movingobjectposition1.pos); // CraftBukkit - distance efficiency
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if (d1 < d0 || d0 == 0.0D) {
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entity = entity1;
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d0 = d1;
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}
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}
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}
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}
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if (entity != null) {
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movingobjectposition = new MovingObjectPosition(entity);
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}
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float f2;
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if (movingobjectposition != null) {
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// CraftBukkit start
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Projectile projectile = (Projectile) this.getBukkitEntity();
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ProjectileHitEvent phe = new ProjectileHitEvent(projectile);
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this.world.getServer().getPluginManager().callEvent(phe);
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// CraftBukkit end
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if (movingobjectposition.entity != null) {
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f2 = MathHelper.sqrt(this.motX * this.motX + this.motY * this.motY + this.motZ * this.motZ);
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int l = (int) Math.ceil((double) f2 * this.damage);
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if (this.d) {
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l += this.random.nextInt(l / 2 + 2);
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}
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DamageSource damagesource = null;
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if (this.shooter == null) {
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damagesource = DamageSource.arrow(this, this);
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} else {
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damagesource = DamageSource.arrow(this, this.shooter);
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}
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// CraftBukkit start - moved damage call
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if (movingobjectposition.entity.damageEntity(damagesource, l)) {
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if (this.isBurning() && (!(movingobjectposition.entity instanceof EntityPlayer) || this.world.pvpMode)) { // CraftBukkit - abide by pvp setting if destination is a player.
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EntityCombustByEntityEvent combustEvent = new EntityCombustByEntityEvent(this.getBukkitEntity(), entity.getBukkitEntity(), 5);
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org.bukkit.Bukkit.getPluginManager().callEvent(combustEvent);
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if (!combustEvent.isCancelled()) {
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movingobjectposition.entity.setOnFire(combustEvent.getDuration());
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}
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// CraftBukkit end
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}
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//if (movingobjectposition.entity.damageEntity(damagesource, l)) { // CraftBukkit
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if (movingobjectposition.entity instanceof EntityLiving) {
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++((EntityLiving) movingobjectposition.entity).aI;
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if (this.n > 0) {
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float f3 = MathHelper.sqrt(this.motX * this.motX + this.motZ * this.motZ);
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if (f3 > 0.0F) {
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movingobjectposition.entity.b_(this.motX * (double) this.n * 0.6000000238418579D / (double) f3, 0.1D, this.motZ * (double) this.n * 0.6000000238418579D / (double) f3);
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}
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}
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}
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this.world.makeSound(this, "random.bowhit", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F));
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this.die();
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} else {
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this.motX *= -0.10000000149011612D;
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this.motY *= -0.10000000149011612D;
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this.motZ *= -0.10000000149011612D;
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this.yaw += 180.0F;
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this.lastYaw += 180.0F;
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this.l = 0;
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}
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} else {
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this.e = movingobjectposition.b;
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this.f = movingobjectposition.c;
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this.g = movingobjectposition.d;
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this.h = this.world.getTypeId(this.e, this.f, this.g);
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this.i = this.world.getData(this.e, this.f, this.g);
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this.motX = (double) ((float) (movingobjectposition.pos.a - this.locX));
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this.motY = (double) ((float) (movingobjectposition.pos.b - this.locY));
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this.motZ = (double) ((float) (movingobjectposition.pos.c - this.locZ));
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f2 = MathHelper.sqrt(this.motX * this.motX + this.motY * this.motY + this.motZ * this.motZ);
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this.locX -= this.motX / (double) f2 * 0.05000000074505806D;
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this.locY -= this.motY / (double) f2 * 0.05000000074505806D;
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this.locZ -= this.motZ / (double) f2 * 0.05000000074505806D;
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this.world.makeSound(this, "random.bowhit", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F));
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this.inGround = true;
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this.shake = 7;
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this.d = false;
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}
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}
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if (this.d) {
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for (k = 0; k < 4; ++k) {
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this.world.a("crit", this.locX + this.motX * (double) k / 4.0D, this.locY + this.motY * (double) k / 4.0D, this.locZ + this.motZ * (double) k / 4.0D, -this.motX, -this.motY + 0.2D, -this.motZ);
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}
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}
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this.locX += this.motX;
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this.locY += this.motY;
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this.locZ += this.motZ;
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f2 = MathHelper.sqrt(this.motX * this.motX + this.motZ * this.motZ);
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this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D);
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for (this.pitch = (float) (Math.atan2(this.motY, (double) f2) * 180.0D / 3.1415927410125732D); this.pitch - this.lastPitch < -180.0F; this.lastPitch -= 360.0F) {
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;
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}
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while (this.pitch - this.lastPitch >= 180.0F) {
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this.lastPitch += 360.0F;
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}
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while (this.yaw - this.lastYaw < -180.0F) {
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this.lastYaw -= 360.0F;
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}
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while (this.yaw - this.lastYaw >= 180.0F) {
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this.lastYaw += 360.0F;
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}
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this.pitch = this.lastPitch + (this.pitch - this.lastPitch) * 0.2F;
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this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F;
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float f4 = 0.99F;
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f1 = 0.05F;
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if (this.aU()) {
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for (int i1 = 0; i1 < 4; ++i1) {
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float f5 = 0.25F;
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this.world.a("bubble", this.locX - this.motX * (double) f5, this.locY - this.motY * (double) f5, this.locZ - this.motZ * (double) f5, this.motX, this.motY, this.motZ);
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}
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f4 = 0.8F;
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}
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this.motX *= (double) f4;
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this.motY *= (double) f4;
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this.motZ *= (double) f4;
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this.motY -= (double) f1;
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this.setPosition(this.locX, this.locY, this.locZ);
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}
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}
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public void b(NBTTagCompound nbttagcompound) {
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nbttagcompound.setShort("xTile", (short) this.e);
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nbttagcompound.setShort("yTile", (short) this.f);
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nbttagcompound.setShort("zTile", (short) this.g);
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nbttagcompound.setByte("inTile", (byte) this.h);
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nbttagcompound.setByte("inData", (byte) this.i);
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nbttagcompound.setByte("shake", (byte) this.shake);
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nbttagcompound.setByte("inGround", (byte) (this.inGround ? 1 : 0));
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nbttagcompound.setBoolean("player", this.fromPlayer);
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nbttagcompound.setDouble("damage", this.damage);
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}
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public void a(NBTTagCompound nbttagcompound) {
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this.e = nbttagcompound.getShort("xTile");
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this.f = nbttagcompound.getShort("yTile");
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this.g = nbttagcompound.getShort("zTile");
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this.h = nbttagcompound.getByte("inTile") & 255;
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this.i = nbttagcompound.getByte("inData") & 255;
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this.shake = nbttagcompound.getByte("shake") & 255;
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this.inGround = nbttagcompound.getByte("inGround") == 1;
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this.fromPlayer = nbttagcompound.getBoolean("player");
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if (nbttagcompound.hasKey("damage")) {
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this.damage = nbttagcompound.getDouble("damage");
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}
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}
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public void a_(EntityHuman entityhuman) {
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if (!this.world.isStatic) {
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// CraftBukkit start
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ItemStack itemstack = new ItemStack(Item.ARROW);
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if (this.inGround && this.fromPlayer && this.shake <= 0 && entityhuman.inventory.canHold(itemstack) > 0) {
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EntityItem item = new EntityItem(this.world, this.locX, this.locY, this.locZ, itemstack);
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PlayerPickupItemEvent event = new PlayerPickupItemEvent((org.bukkit.entity.Player) entityhuman.getBukkitEntity(), new org.bukkit.craftbukkit.entity.CraftItem(this.world.getServer(), this, item), 0);
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this.world.getServer().getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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return;
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}
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}
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// CraftBukkit end
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if (this.inGround && this.fromPlayer && this.shake <= 0 && entityhuman.inventory.pickup(new ItemStack(Item.ARROW, 1))) {
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this.world.makeSound(this, "random.pop", 0.2F, ((this.random.nextFloat() - this.random.nextFloat()) * 0.7F + 1.0F) * 2.0F);
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entityhuman.receive(this, 1);
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this.die();
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}
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}
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}
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public void a(double d0) {
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this.damage = d0;
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}
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public double k() {
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return this.damage;
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}
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public void b(int i) {
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this.n = i;
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}
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public boolean k_() {
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return false;
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}
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}
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