Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-16 04:50:05 +01:00
1ab021ddca
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
565a5727 #533: Add consumed item, hand and consumeItem boolean to EntityShootBowEvent
CraftBukkit Changes:
927200a9
#718: Add consumed item, hand and consumeItem boolean to EntityShootBowEvent
29 Zeilen
1.5 KiB
Diff
29 Zeilen
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: AJMFactsheets <AJMFactsheets@gmail.com>
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Date: Wed, 22 Jan 2020 19:52:28 -0600
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Subject: [PATCH] Fix items vanishing through end portal
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If the Paper configuration option "keep-spawn-loaded" is set to false,
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items entering the overworld from the end will spawn at Y = 0.
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This is due to logic in the getHighestBlockYAt method in World.java
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only searching the heightmap if the chunk is loaded.
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Quickly loading the exact world spawn chunk before searching the
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heightmap resolves the issue without having to load all spawn chunks.
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index 884049750af9887cd15d4af9bbcb57265dcd319d..260e87eaec644c5b18c22a6638ef7e5d7f7b786b 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -2623,6 +2623,9 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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BlockPosition blockposition1;
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if (flag1) {
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+ // Paper start - Ensure spawn chunk is always loaded before calculating Y coordinate
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+ this.world.getChunkAtWorldCoords(this.world.getSpawn());
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+ // Paper end
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blockposition1 = WorldServer.a;
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} else {
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blockposition1 = worldserver.getHighestBlockYAt(HeightMap.Type.MOTION_BLOCKING_NO_LEAVES, worldserver.getSpawn());
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