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Paper/Spigot-Server-Patches/0422-Optimise-Chunk-getFluid.patch
Daniel Ennis c97ce029e9
1.16.2 Release (#4123)
PaperMC believes that 1.16.2 is now ready for general release as we fixed the main issue plagueing the 1.16.x release, the MapLike data conversion issues.

Until now, it was not safe for a server to convert a world to 1.16.2 without data conversion issues around villages and potentially other things. If you did, those MapLike errors meant something went wrong.

This is now resolved.

Big thanks to all those that helped, notably @BillyGalbreath and @Proximyst who did large parts of the update process with me.

Please as always, backup your worlds and test before updating to 1.16.2!

If you update to 1.16.2, there is no going back to an older build than this.

---------------------------------

Co-authored-by: William Blake Galbreath <Blake.Galbreath@GMail.com>
Co-authored-by: Mariell Hoversholm <proximyst@proximyst.com>
Co-authored-by: krolik-exe <69214078+krolik-exe@users.noreply.github.com>
Co-authored-by: BillyGalbreath <BillyGalbreath@users.noreply.github.com>
Co-authored-by: stonar96 <minecraft.stonar96@gmail.com>
Co-authored-by: Shane Freeder <theboyetronic@gmail.com>
Co-authored-by: Jason <jasonpenilla2@me.com>
Co-authored-by: kashike <kashike@vq.lc>
Co-authored-by: Aurora <21148213+aurorasmiles@users.noreply.github.com>
Co-authored-by: KennyTV <kennytv@t-online.de>
Co-authored-by: commandblockguy <commandblockguy1@gmail.com>
Co-authored-by: DigitalRegent <misterwener@gmail.com>
Co-authored-by: ishland <ishlandmc@yeah.net>
2020-08-24 22:40:19 -04:00

63 Zeilen
2.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Tue, 14 Jan 2020 14:59:08 -0800
Subject: [PATCH] Optimise Chunk#getFluid
Removing the try catch and generally reducing ops should make it
faster on its own, however removing the try catch makes it
easier to inline due to code size
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index 20c3e425f4299318c49128f3d330b889a0c1c52a..eebd014f9c0f4285f16d9ffac79e604854a6926c 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -386,17 +386,20 @@ public class Chunk implements IChunkAccess {
}
public Fluid a(int i, int j, int k) {
- try {
- if (j >= 0 && j >> 4 < this.sections.length) {
- ChunkSection chunksection = this.sections[j >> 4];
-
- if (!ChunkSection.a(chunksection)) {
- return chunksection.b(i & 15, j & 15, k & 15);
+ //try { // Paper - remove try catch
+ // Paper start - reduce the number of ops in this call
+ int index = j >> 4;
+ if (index >= 0 && index < this.sections.length) {
+ ChunkSection chunksection = this.sections[index];
+
+ if (chunksection != null) {
+ return chunksection.blockIds.a((j & 15) << 8 | (k & 15) << 4 | i & 15).getFluid();
}
+ // Paper end
}
return FluidTypes.EMPTY.h();
- } catch (Throwable throwable) {
+ /*} catch (Throwable throwable) { // Paper - remove try catch
CrashReport crashreport = CrashReport.a(throwable, "Getting fluid state");
CrashReportSystemDetails crashreportsystemdetails = crashreport.a("Block being got");
@@ -405,6 +408,7 @@ public class Chunk implements IChunkAccess {
});
throw new ReportedException(crashreport);
}
+ */ // Paper - remove try catch
}
// CraftBukkit start
diff --git a/src/main/java/net/minecraft/server/ChunkSection.java b/src/main/java/net/minecraft/server/ChunkSection.java
index 668942c629732b8d46b7f2646df8e7827baae240..39572cdce691a459cb9df0cc064fbf7bde83a99e 100644
--- a/src/main/java/net/minecraft/server/ChunkSection.java
+++ b/src/main/java/net/minecraft/server/ChunkSection.java
@@ -38,7 +38,7 @@ public class ChunkSection {
}
public Fluid b(int i, int j, int k) {
- return ((IBlockData) this.blockIds.a(i, j, k)).getFluid();
+ return ((IBlockData) this.blockIds.a(i, j, k)).getFluid(); // Paper - diff on change - we expect this to be effectively just getType(x, y, z).getFluid(). If this changes we need to check other patches that use IBlockData#getFluid.
}
public void a() {