Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 12:30:06 +01:00
ef170ee659
--- work/Bukkit Submodule work/Bukkit 6eac6d70..1ef8b9d9: > Add Player#openBook(ItemStack) method --- work/CraftBukkit Submodule work/CraftBukkit 17543ecf..649921e5: > Add Player#openBook(ItemStack) method > SPIGOT-2000: Picking up items to shield slot working inconsistently when inventory is full > SPIGOT-5037: Player.openMerchant does not show merchant level > SPIGOT-5038: Inventory.getHolder returns null for wandering traders --- work/Spigot Submodule work/Spigot baafee91..df0eb250: > SPIGOT-5043: Desync if world is changed in PlayerSpawnLocationEvent > Rebuild patches Implementation developer note: This patch adds a "pre-source" patch system for fixing malformed patches from upstream directly. This seems to keep happening so it's best we have some way to deal with them. This system brings those issues into our domain rather than needing to wait for upstream to fix their malformed files.
41 Zeilen
1.3 KiB
Diff
41 Zeilen
1.3 KiB
Diff
From a84c9dd0db1781dc03e23b9f2e215ca43d3fd58d Mon Sep 17 00:00:00 2001
|
|
From: BillyGalbreath <Blake.Galbreath@GMail.com>
|
|
Date: Tue, 4 Sep 2018 15:01:54 -0500
|
|
Subject: [PATCH] Expose attack cooldown methods for Player
|
|
|
|
|
|
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
|
|
index 203200ec..39a7440e 100644
|
|
--- a/src/main/java/org/bukkit/entity/Player.java
|
|
+++ b/src/main/java/org/bukkit/entity/Player.java
|
|
@@ -1937,6 +1937,26 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
|
|
* @param profile The new profile to use
|
|
*/
|
|
void setPlayerProfile(@NotNull PlayerProfile profile);
|
|
+
|
|
+ /**
|
|
+ * Returns the amount of ticks the current cooldown lasts
|
|
+ *
|
|
+ * @return Amount of ticks cooldown will last
|
|
+ */
|
|
+ float getCooldownPeriod();
|
|
+
|
|
+ /**
|
|
+ * Returns the percentage of attack power available based on the cooldown (zero to one).
|
|
+ *
|
|
+ * @param adjustTicks Amount of ticks to add to cooldown counter for this calculation
|
|
+ * @return Percentage of attack power available
|
|
+ */
|
|
+ float getCooledAttackStrength(float adjustTicks);
|
|
+
|
|
+ /**
|
|
+ * Reset the cooldown counter to 0, effectively starting the cooldown period.
|
|
+ */
|
|
+ void resetCooldown();
|
|
// Paper end
|
|
|
|
// Spigot start
|
|
--
|
|
2.21.0
|
|
|