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* Re-arrange most chunk system patches to front Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
37 Zeilen
2.0 KiB
Diff
37 Zeilen
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Brokkonaut <hannos17@gmx.de>
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Date: Tue, 7 Feb 2017 16:55:35 -0600
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Subject: [PATCH] Make targetSize more aggressive in the chunk unload queue
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index 4af8cee31d20e5dcec510439795e7e90fc668128..e086135936e4f6c109cd09a4e4df350702b3510a 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -247,7 +247,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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this.entityMap = new Int2ObjectOpenHashMap();
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this.chunkTypeCache = new Long2ByteOpenHashMap();
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this.chunkSaveCooldowns = new Long2LongOpenHashMap();
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- this.unloadQueue = Queues.newConcurrentLinkedQueue();
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+ this.unloadQueue = new com.destroystokyo.paper.utils.CachedSizeConcurrentLinkedQueue<>(); // Paper - need constant-time size()
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this.structureTemplateManager = structureTemplateManager;
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Path path = session.getDimensionPath(world.dimension());
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@@ -674,7 +674,6 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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private void processUnloads(BooleanSupplier shouldKeepTicking) {
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LongIterator longiterator = this.toDrop.iterator();
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-
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for (int i = 0; longiterator.hasNext() && (shouldKeepTicking.getAsBoolean() || i < 200 || this.toDrop.size() > 2000); longiterator.remove()) {
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long j = longiterator.nextLong();
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ChunkHolder playerchunk = this.updatingChunks.queueRemove(j); // Paper - Don't copy
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@@ -688,7 +687,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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}
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}
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- int k = Math.max(0, this.unloadQueue.size() - 2000);
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+ int k = Math.max(100, this.unloadQueue.size() - 2000); // Paper - Unload more than just up to queue size 2000
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Runnable runnable;
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