Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-15 11:00:06 +01:00
106 Zeilen
4.5 KiB
Diff
106 Zeilen
4.5 KiB
Diff
From 1938ff2b5f43d68ca8fe67b1f69bb0ed77776b3b Mon Sep 17 00:00:00 2001
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From: Martin Panzer <postremus1996@googlemail.com>
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Date: Fri, 3 Jun 2016 23:13:39 +0200
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Subject: [PATCH] Fix FallingBlocks being stuck on fences
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Fallingblocks would previously only check if directly beneath them a block exists. They also
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hover on top of the 1.5 block tall hitbox of fences during these check. This
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resulted in them always thinking they would be on air.
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We now first check, if if we are already on the ground.
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if not, we check if the falling block is inside of the hitbox of the block at y - 1.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index d2a54235..c74071eb 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -336,4 +336,9 @@ public class PaperWorldConfig {
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preventTntFromMovingInWater = getBoolean("prevent-tnt-from-moving-in-water", false);
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log("Prevent TNT from moving in water: " + preventTntFromMovingInWater);
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}
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+
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+ public boolean altFallingBlockOnGround;
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+ private void altFallingBlockOnGround() {
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+ altFallingBlockOnGround = getBoolean("use-alternate-fallingblock-onGround-detection", false);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/BlockFalling.java b/src/main/java/net/minecraft/server/BlockFalling.java
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index 67439575..1086e311 100644
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--- a/src/main/java/net/minecraft/server/BlockFalling.java
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+++ b/src/main/java/net/minecraft/server/BlockFalling.java
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@@ -71,6 +71,12 @@ public class BlockFalling extends Block {
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return block == Blocks.FIRE || material == Material.AIR || material == Material.WATER || material == Material.LAVA;
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}
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+ // Paper start - OBFHELPER
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+ public static boolean canMoveThrough(IBlockData blockdata) {
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+ return BlockFalling.x(blockdata);
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+ }
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+ // Paper end
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+
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public void a(World world, BlockPosition blockposition, IBlockData iblockdata, IBlockData iblockdata1) {}
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public void a_(World world, BlockPosition blockposition) {}
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diff --git a/src/main/java/net/minecraft/server/EntityFallingBlock.java b/src/main/java/net/minecraft/server/EntityFallingBlock.java
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index f4bb2e65..328ee251 100644
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--- a/src/main/java/net/minecraft/server/EntityFallingBlock.java
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+++ b/src/main/java/net/minecraft/server/EntityFallingBlock.java
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@@ -3,6 +3,7 @@ package net.minecraft.server;
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import com.google.common.collect.Lists;
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import java.util.ArrayList;
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import java.util.Iterator;
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+import java.util.List;
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import javax.annotation.Nullable;
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import org.bukkit.craftbukkit.event.CraftEventFactory; // CraftBukkit
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@@ -120,10 +121,10 @@ public class EntityFallingBlock extends Entity {
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}
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} else {
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IBlockData iblockdata = this.world.getType(blockposition);
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-
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- if (!flag1 && BlockFalling.x(this.world.getType(new BlockPosition(this.locX, this.locY - 0.009999999776482582D, this.locZ)))) {
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+
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+ if (!isOnGround()) {
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this.onGround = false;
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- // return; // CraftBukkit
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+ if (this.world.paperConfig.altFallingBlockOnGround) return; // Paper
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}
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this.motX *= 0.699999988079071D;
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@@ -179,6 +180,32 @@ public class EntityFallingBlock extends Entity {
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}
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}
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+ // Paper start
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+ private boolean isOnGround() {
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+ BlockPosition where = new BlockPosition(this.locX, this.locY - 0.009999999776482582D, this.locZ);
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+ boolean cannotMoveThrough = !BlockFalling.canMoveThrough(this.world.getType(where));
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+ if (!this.world.paperConfig.altFallingBlockOnGround) return cannotMoveThrough;
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+
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+ if (cannotMoveThrough) {
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+ return true;
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+ }
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+
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+ IBlockData blockData = this.world.getType(where.down());
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+ if (BlockFalling.canMoveThrough(blockData)) {
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+ return false;
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+ }
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+
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+ List<AxisAlignedBB> list = new ArrayList<>();
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+ addCollisions(blockData, getWorld(), where, this.getBoundingBox(), list, this);
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+ return list.size() > 0;
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+ }
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+
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+ // OBFHELPER
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+ private void addCollisions(IBlockData blockData, World world, BlockPosition where, AxisAlignedBB collider, List<AxisAlignedBB> list, Entity entity) {
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+ blockData.a(world, where, collider, list, entity, false);
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+ }
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+ // Paper end
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+
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public void e(float f, float f1) {
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Block block = this.block.getBlock();
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--
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2.13.1.windows.2
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